Tag Archives: Cygnar

Escalation 2017

One more for the books! Warmachine and Hordes sharing the Gears & Games tables with X-Wing! Seven heroes accepted the challenge and threw down in Escalation 2017 last Saturday, September 16, 2017.

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Marco Despedida Cup

Fresh off of Battlebox Brawl 2017, as we escalate our warfare, we bid farewell to one of our young brothers, Marco Paderanga, as he takes a new path far flung from Philippine shores.

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Battlebox Brawl – Episode One

We have made history last Saturday, June 24, 2017 at Makati Marauders! Ten new Warmachine/Hordes players from three different gaming crews showed up and threw down their hardest in Episode One of WMH Philippines’ Battlebox Brawls!

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The Feral Song

Luis Bonus of the C&C Crew pushed his Circle Orboros Mk3 battlebox through the gauntlet last Friday, May 5, 2017, at Makati Marauders!

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Carnage & Wreckage 2017

Congratulations to the winners and participants of Carnage & Wreckage 2017!

  • Mike Taroy (Protectorate of Menoth) – 1st Place Champion
  • JM Fernandez (Protectorate of Menoth) – 2nd Place Warlord
  • Jojo Villegas (Skorne) – 3rd Place Hero
  • Gino Cobarrubias (Retribution of Scyrah)
  • Manu Rabaglia (Circle Orboros)
  • Dick Sy (Minions)
  • Gerard Sarmenta (Convergence of Cyriss)
  • Jake de Jesus (Cygnar)
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Marauder Steamroller 2017

March 4, 2017 – JM Fernandez hosts the Marauders Steamroller 2017 Warmachine and Hordes tournament at Makati Marauders. It was set up with standard Streamroller tournament rules with a Privateer Press league kit as prize. Since it was set up by a good buddy, of course I joined with my Khador force.

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All New Warfare at Charlie Does Manila – Protectorate, Retribution, Khador and Cygnar

Warmachine/Hordes Philippines’ very own Silver Swan, Kei Valentin, braved the rain and Friday Makati traffic, dropped by Charlie Does Manila and challenged the tables with his Cygnar force led by Captain Kara Sloan! Charlie Does Manila was packed, the regular CDM crew was there; Rafael Javier, Aerol Bibat, Steve McCallum, Rayray Raymz; playing a big game of Scythe while the WMH crew; JR Roxas and Gino Cobarrubias (PhearTheHam) were setting up the tables for our games.

I brought a small Khador force which comprised of the old Mk1 Sorscha1 battlebox, and enough models to bring it up to 50PC so I can also play bigger games. I got to play my first Rumble games against JR’s Protectorate of Menoth, but Kei got to play his first Mk3 game, big pointage at that, against Gino’s Retribution of Scyrah.

Here’s a run down of the games we got to play that day:

“Your reputation rings far and wide, Kommander,” Malekus held his burning blades aloft, pointing a challenge across the field. The Protectorate warcaster churned up the air with his magic; haze and cinder rolling up towards the Khador battle line. “By the Creator’s Will, you will fall today.”

Kommander Sorscha did not make any reply. Flanked by two Khador warjacks, she walked towards the Protectorate warcaster. Before her first step hit the ground, the warcaster vanished in a rush of icy mist.

Game 1: Kim’s Kommander Sorscha victorious over JR’s Malekus, the Burning Truth
Battlebox Rumble Scenario – Patrol
Khador +2, Protectorate of Menoth +1
Boosted damage roll from her hand cannon, and boosted damage roll from Razor Wind against a stationary Malekus won Sorscha1 her first Patrol.

Game 2: JR’s Malekus, the Burning Truth, victorious over Kim’s Kommander Sorscha
Battlebox Rumble Scenario – Patrol
Protectorate of Menoth +2, Khador +1
Sorscha1 failed her assassination run, and got defeated by a charge from an Ignite Revenger.

Game 3: Kim’s Kommander Sorscha victorious over JR’s Malekus, the Burning Truth
Battlebox Rumble Scenario – Patrol
Khador +2, Protectorate of Menoth +1
Charging through stationary warjacks, Sorscha1’s Shatter Frostfang brought down the Protectorate warcaster

Learning of the massive undertaking that the Retribution begun at Charlie Does Manila, Cygnar promptly assembled a large force to quell the expansion and drive the Iosans back. The Retribution fought back, sending a massive Hyperion to the field! As the battle drew on until sunset, Kaelyssa, Night’s Whisper, seeing her forces being too thin on the field, sounded a retreat, trying to lead the Cygnar force away from the Retribution foundation site.

Game 4: Kei’s Captain Kara Sloan victorious over Gino’s Kaelyssa, Night’s Whisper
75PC Steamroller 2016 – Entrenched
Cygnar +12, Retribution of Scyrah +1
Click here to check out PhearTheHam’s battle report.

As the remaining Stormblades started to take chase on the fleeing Iosans, Captain Kara Sloan recognized the value of converting the site to serve Cygnar’s expansion into Charlie Does Manila instead. She ordered the remainder of her forces to establish a forward camp, and took a specialized battlegroup to reconnoiter the surrounding area.

En route towards the Protectorate encampment, Malekus crossed paths with the Cygnar captain’s patrol. With renewed strength, Malekus rushed to engage Captain Sloan in battle. Massive shots rang through the rainy Charlie Does Manila night skies, and with overextended resources, the Protectorate warcaster fell to ranged superiority delivered by the Cygnaran warjacks. 

“The Protectorate is also here.” Sloan muttered under her breath. Sensing that her warjacks were also running on low, she dismissed any thoughts of further escalating the battle and withdrew back to camp.

Game 5: Kei’s Captain victorious over JR’s Malekus, the Burning Truth
Battlebox Rumble Scenario – Patrol
Cygnar +2, Protectorate of Menoth +1
Well, not really a legit Cygnar battlebox but a legit 0PC battlegroup. Ranged dominance even on such a small board.

“Great Prince, I have news from the front. The Kommander…” Vladimir Tzepesci cut off the Uhlan with a gesture. 

“Punishment for Orsus,” Zevanna Agha said, sitting atop her warjack. The crows about them fell silent. Vladimir nodded his head in agreement. “The Supreme Kommandant will continue stifling her supplies, you know. It is cruel, but I have to agree with Irusk’s methods of discipline.” The Old Witch flicked a piece of bread to the crows at Scrapjack’s feet.

The aged warcaster let out an audible sigh. “Sorscha can take care of herself, you know.” Zevanna motioned to dismiss the Uhlan waiting on them. 

The Great Prince of Umbrey uttered no words. His dark eyes searched the skies for a sign of good fortune.

Game 6: Gino’s Kaelyssa, Night’s Whisper, victorious over Kim’s Kommander Sorscha
50PC Steamroller 2016 – Entrenched
Retribution of Scyrah +8, Khador +1
Failing to kill Kaelyssa after a charge, the Khador warcaster was easily dispatched with a swift counter attack.


View the All New Warfare 2016 Sheets file here.

MK3 Retribution vs Cygnar Battle Report

Hey guys I’m Gino also known as PhearTheHam online, new contributor to PWG gonna start off with a battle report from yesterday’s first game (July 22, 2016).


Game 1 – 75Pt Game Vs Kara Sloan Cygnar

Ok so my first game for the day was against Kei’s Cygnar.

The lists are as follows

Retribution Army – 74 / 75 points

(Kaelyssa 1) Kaelyssa, the Night’s Whisper [+29]
– Hyperion [36]
– Sylys Wyshnalyrr, The Seeker [4]
Dawnguard Sentinels (max) [18]
– Dawnguard Sentinel Officer & Standard [4]
– Soulless Escort (1) [1]
Arcanist Mechanik [2]
Ghost Sniper [3]
Eiryss, Mage Hunter of Ios [7]
Mage Hunter Strike Force (max) [16]
– Mage Hunter Strike Force Commander [4]
Arcanist Mechanik [2]
Narn, Mage Hunter of Ios [6]

Cygnar Army – 75 / 75 points

(Sloan 1) Captain Kara Sloan [+28]
– Hunter [11]
– Hunter [11]
– Defender [16]
– Defender [16]
– Squire [5]
Stormblade Infantry [10]
– Stormblade Infantry Officer & Standard [5]
Journeyman Warcaster [4]
– Stormclad [18]
Captain Arlan Strangewayes [4]
Field Mechaniks (min) [3]

Pre Game Thoughts

So I haven’t fought Cygnar in a long while since few Cygnar players rarely showed up at the tail end of MK2 but Kei was one of the first people I played against when I was starting out and I knew he was gonna bring his A game. I honestly haven’t researched about the changes to Cygnar MK3 so I simply went the logic of I’ll find out when I need to I already have a clear plan in mind when I was building the lists anyway; I simply had to adjust for the changes in MK3 Cygnar when it came after all it wouldn’t be that big of a change.


So playing with the clock, ; it took me 5 mins to deploy mainly because i havent prepared all my things yet (my bad). I stuck with my initial thought of deploying Hype on the center of the table, flanked by 6 man squads of sentinels, Kae, Syl and two arcanists right behind hype and MHSF right in the middle of the field to gain a wide killing zone. Kei opts to deploy kara behind the hill flanked by two defenders, the full unit of stormblades and their stormclad on their objective side with the mechanic, junior and arlan behind them. for AD i placed all my solos on the left flank to face the stormclad group; Kei deploys the hunters on each side of the table.

Round 1 Summary

I run the MHSF about 10″ forward since im still out of range of any of Kei’s forces; which would turn out to be a big mistake, I didn’t know Kara1 had Battlegroup Truesight so the stealth i was relying on was rendered useless. I advance to toe into the forest expecting the hunter to camp there, Eiyriss also toes in on the other forest, and i just center the ghost sniper facing the other hunter and storm lances to try and take pot shots. Hyperion and the sentinels run 10″ forward. Syl advances up the board; another mistake that would bite me later, two arcanists hide behind Hyperion and kaelyssa advances forward casts blur on the Sentinels and refuge on herself.

Kei moves kara up on the hill, casts Firegroup, Guided Fire, and Refuge then proceeds to shoot my MHSF UA instantly killing it thanks to her ranged attack buffs then she moves back to the back edge of the hill to escape my Range 12 guns. The Hunter on my left moves to the forest and shoots at eiryss, hitting her even with her def 16 and killing her instantly thanks to armor piercing and guided fire. The other hunter moves to behind the wall shoots at Syl instantly killing him. The two defenders move on top of the hill and shoots at my two mage hunters, def 14 is nothing to guided fire and with arm 11 my MHSF might as well be armed with paper, finally he moves up his storm blades, storm clad, arlan and junior up the board with junior casting arcane shield on the stormblades.

Round 2 Summary

I upkeep refuge and not blur; hoping that Kei shoots some of my guys next turn so that i can trigger vengeance moves. I advance the remaining MHSF up on the middle of the board and toe in one of my MHSF on his zone, but not over committing so that his Stormblades wont have enough targets to charge at, This time i feel the loss of arcane assassin hit hard, I was hoping to at least kill half of the stormblades with my MHSF shooting but without arcane assassin i no longer ignore the arm bonus from arcane shield and manage to only kill one of his guys, three of the mage hunters wanted to shoot at the hunter behind the wall but with the change to their UA ability the already high def of the hunter coupled with the cover bonus makes him a bad target so i opted to shoot at the defender on the hill but even if all the shots hit their high arm prevented any damage from the mage hunters even with jack hunter. Lacking the distance i needed to charge the hunter on the wall I opted to simply run to engage it with three sentinels and hid the others behind the wall on my side of the table and kept them together with wall of steel because even if I wanted to lose a sentinel to trigger venegance i didn’t want to lose a lot; but like an idiot i forgot pre-measuring existed in MK3 and mis estimated my UA’s placement causing the three sentinels engaging the hunter to end up out of formation by a fraction of an inch. Ghost sniper moves to the edge of the forest and kills once stormblade then uses swift hunter to enter it.

Kei up-kept refuge on Kara moved her up popped her feat, cast guided fire and saved some focus and proceeded to shoot the hell out of hyperion; her first shot dealt 11 damage dealing a huge chunk of damage on the shield, her second shot however resulted in triple 1’s it was probably the only thing that saved hyperion from death this round. His hunters moved up the board; the other one escaping free strikes since the sentinels engaging him were out of formation, and shot at hyperion again both for massive damage thanks to kara’s feat and boosted damage rolls from their extra focus, the two defenders on the hill did the same nearly killing hyperion leaving him with 7 boxes. My mage hunter screen however worked as the stormclad could only charge 1 mage hunter, killing it with his weapon and killing a second with one e-leap, with nothing else to hit his extra initial attack and focus does nothing.

Round 3 Summary 

On my turn I upkeep refuge and allocate 1 focus to hyperion. I activate Kae first, move her up 6 inches, pop feat and shoot the hunter on my right with a mechkanical seizure, boosting to hit with it hoping to cause it to become stationary; which it does sadly though my damage roll was terrible and ended up with triple ones on a boosted damage roll, as I end her turn I advance her up next to the objective and camp 3 focus. I activate the sentinels next and declare a run charge order, with 5 of my guys charging the storm clad and the rest just run to keep within formation or holding back in case of a counter charge, they melt the stormclad on the charge and then the UA pops feat to get some added survivability since the storm lancers are now at minimal strength and without the storm clad to support them their wall of steal + iron zeal should be enough to prevent them from dying. The mage hunters just run forward to the middle of the field. Narn charges the stormblades UA, instantly killing it with 4 dice and uses his sprint to engage junior and a stormblade from behind, and the ghost sniper snipes the flagman. The two arcanists repair hyperion for if i recall correctly 8 damage. Hyperion activates and moves up hiding kae behind him and shoots his starcannon at kara, but misses catching a single sentinel in the blast instead but pow 9 vs arm 20 wont kill it easily.

I forgot to take pictures for Kei’s half of round 3 but essentially he upkeeps refuge, shakes off the stationary on the hunter and upkeeps arcane shield for his maintenance. First he activates kara, casts guided fire and fire group, shoots the hyperion and kills it, she then refuges behind the hill. The Hunter on my right advances up the hill shoots at kae does terrible damage even with me powerfielding to protect her. The two defenders go down the hill and do the same, their attacks leave her at 3 boxes, luckily for me my sentinel wall prevented the other hunter from getting LoS to Kae keeping me alive for that turn with that hunter he opts to shoot at the sentinel on the hill. Arlan uses a spray to kill narn freeing up junior and a stormblade, the storm blade run up the board just to jam my sentinels charge lanes. Junior charges the ghost sniper and kills it with his attack.


Round 4 Summary

At this point i noticed my clock had a little under 5 min left, so i had to move quick. On my maintainance i upkept refuge and activated venegeance, clearing out the stormblade block. Kae charged the hunter on her but did poorly not doing enough damage to kill it but i think it lost one or both its arms on the charge at least protecting me from retaliation. I charged my mage hunters on his defenders to prevent them from shooting even dealing about 10 damage on the blue defender. The sentinels charge junior, but sadly I ran out of time with only 0.4 seconds on the clock left i opted to cut my turn short.

Kei couldn’t do anything on his turn as well, he moved kara up tried to snipe kae but the def buff on the hill + the engaged status caused him to miss the shot breaking his dreams for a clean caster kill. The defenders couldn’t kill the mage hunters thanks to their def14. He also ended his turn short and on my turn I auto lose from the clock.

Round  5 Summary

Post game thoughts

I honestly believe my tactics and overall strategy was sound, its just that the amount of new information for MK3 caused delays in my thoughts eating up precious time; especially on a high model count 75PT game. Kei was saying if we didn’t have the clock id have won either on point, caster kill or attrition. I was saying no it was a close game he could still have killed kae on any turn especially with having just 3 boxes left.

Overall good game.

Notes from the community

Apparently I mistook the symbol for Blessed for Magical so the MHSF does retain its previous ability to ignore bonuses to def and arm from spells and animi! Thanks to 5-Cents for pointing that out!

Hope you enjoyed reading, hit me up if you’re up for a game

Photos by Gino Cobarrubias

Warmachine/Hordes – 2016 Inaugural Tournament

My first games for WMH this year was in a four-man tournament at Pitshop last Saturday. We hoped there would have been more players, but a lot backed out at the last minute. The guys there still pushed through with the event.

  • Kim Navarro, Khador, 1st-place Champion
  • Jon Lansang, Convergence of Cyriss, 2nd-place Warlord
  • Gino Cobarrubias, Retribution of Scyrah, 3rd-place Hero
  • Jeff Yu, Cygnar

Thanks to Mike Ang for hosting the event. Thanks to my opponents for the great games all around!