Category Archives: Event

CNC First Blood Warhammer 40,000 Tournament

CNC 1st Blood Tourney for 8th Ed is in the books. Congrats to Mark Octavio, our event Champion!
– Marc Jordan Cruz

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GameCon 2017 Infinity Mini-Tournament

Gears & Games sponsored a mini-tournament for Corvus Belli’s Infinity yesterday at GameCon 2017. Congratulations to the champ, Joscar Malacaman, on the victory!

Standing:

  1. Joscar Malacaman (Steel Phalanx)
  2. Rainier Villanueva (USAriadna)
  3. John Zablan (Nomads)
  4. Bong Belardo (Morat Aggression Force)

Photos by Jay Estaris.

Battlebox Brawl – Episode One

We have made history last Saturday, June 24, 2017 at Makati Marauders! Ten new Warmachine/Hordes players from three different gaming crews showed up and threw down their hardest in Episode One of WMH Philippines’ Battlebox Brawls!

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Marauders Worlds War Weekend

It was a big weekend for all of the gaming crews that showed up last Saturday, April 22, 2017, at Makati Marauders! All the tables were packed, as pretend war, build sessions, demo sessions and board gaming raged from wall to wall at the club! And players, good friends old and new, almost never ceased to come through the doors! Good times!

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Carnage & Wreckage 2017

Congratulations to the winners and participants of Carnage & Wreckage 2017!

  • Mike Taroy (Protectorate of Menoth) – 1st Place Champion
  • JM Fernandez (Protectorate of Menoth) – 2nd Place Warlord
  • Jojo Villegas (Skorne) – 3rd Place Hero
  • Gino Cobarrubias (Retribution of Scyrah)
  • Manu Rabaglia (Circle Orboros)
  • Dick Sy (Minions)
  • Gerard Sarmenta (Convergence of Cyriss)
  • Jake de Jesus (Cygnar)
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Dust Day Manila 2017

It was a big day for Dust 1947 here in the Philippines as Dust Day Manila 2017 kicked off last April 8 at Barcelona Tower, Marikina! Game creator, Paolo Parente, himself was there along with the die-hard crew of Dust Philippines!

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Marauder Steamroller 2017

March 4, 2017 – JM Fernandez hosts the Marauders Steamroller 2017 Warmachine and Hordes tournament at Makati Marauders. It was set up with standard Streamroller tournament rules with a Privateer Press league kit as prize. Since it was set up by a good buddy, of course I joined with my Khador force.

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Guild Ball x [24]7 x CoRe at Metrotent!

Great success with the Guild Ball demo, a collaboration between Wolf Spider Entertainment and CoRe last Saturday at the [24]7 UNOlympics 2016 event at Metrotent, Pasig! There were games, food carts, stuff for sale and tons of people all over!

I had a good time doing the demo, along with my good buddy, Gerard Sarmenta, who was responsible for setting up the collaboration. We’re looking forward to hold even more demos in the future, and expecting a Team CoRe for Guild Ball playoffs soon!

#[24]7 #CoRe #SteamforgedGames #GuildBall #WolfSpiderEntertainment

 

Age Of Sigmar Philippines 2016

War rages across the Philippines as the Age Of Sigmar has come to our shores!

Age Of Sigmar Philippines 2016 is an ongoing narrative map campaign that aims to promote local Warhammer Age Of Sigmar gaming in the new environment. Similar to the other warfare maps that I’ve made, play your WAOS games, submit you pics and battle reports, and your games will be immortalized online! The time has come to tip the scales of the Grand Alliances!

Guidelines

You have to submit pics and game results of the games played that day before your game can be counted on the Warfare Map. Having a battle report written up is definitely encouraged.

If you play a game, you faction gets +1 Influence at the location where you played.

If you win a game, your faction gets a variable amount of Influence, depending on the size of the game you played, at the location where you played.

+1 Winning a 1,000-point game
+2 Winning a 1,500-point game
+3 Winning a 2,000-point game
+4 Winning a 2,500-point game

Hot on the heels of the global campaign, here are the games played in the country:

Check out the Warhammer Age Of Sigmar Philippines 2016 Sheets file here.

‪#‎AgeOfSigmar‬ ‪#‎AgeOfSigmarPhilippines2016‬ ‪#‎GamesWorkshop‬‪#‎NeutralGrounds‬

Gundam Collections Tactical Battles Tournament

What: Gundam Collections Tactical Battles Tournament!
When: August 27, 2016 (Saturday)
Where: Alam na

Entrance Fee: 200php and a 1.5 liter bottle (or approximate equivalent) of your favorite beverage(s)

Game mechanics and guidelines

Each player must have a one(1) 151pt or less force. Check out the allowed lists here: https://web.facebook.com/notes/gctb-philippines/official-tweaks-to-list-building/319964241496047

Units that have a luminous clear (or gold/silver) version may be used even if the player has no luminous clear (or gold/silver) version of the figure (and is greatly encouraged by me, i hate unpainted figs) as long as the corresponding points are paid for and indicated to their opponent(s) and the judge beforehand and will be used throughout the event.

Players must provide access to their own rules (which include stat cards for your army), dice, templates, pen/pencil, calculator, or anything else you’ll need during the course of regular play.

I repeat, only one(1) list will be used for the duration of the event.

In order to keep the tournament running on schedule, when time is called for a round, all player’s must drop the dice and stop playing – no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish.

For the first round of games, pairings will be radomly generated by the TO by any mystical way he chooses. Subsequent parings after the first round will be determined by Swiss Style pairings, meaning players of equal standing are matched up for the next round.

If illegal units or rules violations are found in a player’s list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited.

The objective of tournament play is for everyone to have a good time. Players should remain courteous and patient with their opponents and the TO. Players must accept all rulings made by the TO whether or not they agree. The TO always has the final word on rules questions or debates.

CONTROLLING OBJECTIVE MARKERS

Many of the scenarios used require you and/or your opponent to control an objective marker at the end of the game. To control an objective you must have more models than the enemy within 5cm of the objective (measured from the exact centre of the marker) at the end of the game. Units with LP cost of more than 70 count as two models for the purpose of controlling objective markers.

SCORING

Battle Points 75%

Army Composition 25%

COMPOSITION

Players will have to submit a copy of their respective 151LP army list to the Tournament Organizer for verification and army composition scoring, at least 1 week(s) prior to the date of the event, August 27 or else the player(s) will forfeit his Composition score

Composition points will make up 25% of the Overall Score

ALL Armies start with 25 points (all penalties are cumulative)

Total LP spent on unique units >60LP – Minus 1
Total LP spent on unique units >70LP – Minus 1
Total LP spent on unique units >100LP – Minus 2
Total LP spent on unique units >120LP – Minus 3
Total LP spent on unique units >140LP – Minus 1
Total LP spent on unique units >150LP – Minus 1
Each unit beyond 1 with HP of 10HP or more – Minus 1
Each unit beyond 1 with AP of AP6 or more – Minus 1
Each unit beyond 1 with AP of AP8 or more – Minus 1
Each unit with a HP of 15HP or more – Minus 1
Each duplicate unit beyond 3 – Minus 1
Total NT points of all units >6 – Minus 1
Total number of units >3 – Minus 1
HP total for all units combined is >36 – Minus 2

EG: 3 Doms and 4 Magellas, -2 from 2 Doms with 6AP, -1 from duplicate unit above 3 (4th Magella) and -1 for having more than 3 units total. -1 for having more than 6NT total. 20pts yun composition score

This will leave you with a score out of 25 points.

Missions for the day. Please print your own copy. Prepare your army list for TO and opponents.


LAY OF THE LAND

OVERVIEW

Throughout history, battles have been won despite overwhelming odds… especially when the underdog has held the advantageous terrain. Your mission is to gain the upper hand by taking and holding advantageous terrain.

GAME LENGTH

Modified Random Game Length: The game will be a minimum of 7 turns. At the end of turn 7 roll a die: on a 4+ a 8th turn is played. In all instances, games will end after turn 8, or when time is called – whichever comes first. Alternatively, the game ends immediately when the tournament judge declares that time has elapsed.

OBJECTIVES

Primary (Seize Ground): Capture terrain elements, to claim a terrain element you must have a unit within 5cm of an uncontested terrain element. To contest a terrain element a player must have the same number of units within 5cm too. The player with the most terrain elements wins. (Scoring: Win = 10, Draw = 5, Loss = 0)

Secondary: Eliminate all of your opponent’s unique units. Note that both players can achieve this objective. There are no draws. (Scoring: Win = 8, Loss = 0)

Tertiary (Victory Points): The player must score more victory points than their opponent. (Scoring: Win = 6, Loss = 0)

TACTICAL BONUSES
+1 If you have a model from a unit within the 5cm of the center of the table and your opponent does not.
+1 If you have more units left at the end of the game than your opponent.
+2 If your most expensive unit is not destroyed at the end of the game. If two or more units qualify as the most expensive (same points value), then any such unit surviving will fulfill this tactical bonus.


LAND GRAB

OVERVIEW

Control as many objective counters as possible while keeping your opponent out of your deployment zone. Destroy as many enemy units as possible.

GAME LENGTH

The game lasts for 8 turns.

OBJECTIVE

Determine who will go first and in which deployment zone that player will deploy. First, place an objective in the center of the table, then each player will place two objective counters anywhere in their deployment zone. These objectives may not be placed within 5cm of a table edge or within 20cm of another objective counter, nor may they be placed in impassible terrain.

CALCULATE RESULTS

Primary (Objective Markers and Annihilation): To capture an objective you must have a unit within 5cm of an uncontested objective marker.

Massacre =13
If a player has control of more objectives and has more Victory Points than their opponent, then they have scored a Massacre.
Major Victory = 10
If a player controls more objectives and has an equal number or fewer Kill Points than their opponent, they have scored a Major Victory.
Minor Victory = 8
If both players control the same number of objectives, then the player with the most kill points has scored a Minor Victory.
Tie = 5
If both players control an equal number of objectives and both players have the same number of Victory Points, then the game is a tie.

Secondary: Control the table. To secure the tertiary (akala ko ba secondary) objective you must have at least one unit wholly in every standard table quarter and both players can complete this objective, there are no draws. (Scoring: Win = 6, Loss = 0)

TACTICAL BONUSES

+2 if you control all of the objectives at game’s end.
+1 if your opponent has no units in your deployment zone at game’s end.
+1 Point if all of your unique units are alive.
+2 if you destroyed all of your opponent’s non-unique units.


MUTUALLY ASSURED DESTRUCTION!

OVERVIEW

The plan is simple, find the enemy and destroy them! Leave no stone unturned! Leave no survivors!

GAME LENGTH

Modified Random Game Length: The game will be a minimum of 8 turns. At the end of turn 8 roll a die: on a 4+ a 9th turn is played. In all instances, games will end after turn 9, or when time is called – whichever comes first. Alternatively, the game ends immediately when the tournament judge declares that time has elapsed

OBJECTIVES

Primary (Annihilation): The player with the most number of destroyed enemy units wins the primary. (Scoring: Win = 10, Draw = 10, Loss = 5)

Secondary (Victory Points): The player must score more Victory Points than their opponent. If neither player achieves this result then it is a loss for both players. (Scoring: Win = 8, Loss = 0)

Tertiary: Eliminate all of the opponent’s non-unique units. Note that both players can achieve this objective and there are no draws. (Scoring: Win = 6, Loss = 0)

TACTICAL BONUSES
Note: These points are automatic if your opponent has no such units.

+1 If your opponent has no surviving unique units
+1 If your opponent has no surviving units with 2 or more NT
+2 If your opponent has no surviving units with 10HP or more

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Originally posted by Arvin Tan on the Pinoy Wargamer forum

 

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#GundamCollectionsTacticalBattle #PinoyWargamer