Category Archives: Campaign

Warmachine/Hordes Philippines Week 34

The tides of war continues its ebb and flow as influence over the regions shift once again!

The efforts of Anjo Tee and Gino Cobarrubias have gained fruition, toppling Skorne banners off ramparts and raising the flags of the Retribution of Scyrah! Anjo renames the region Helynna’s Valley.

Manu Rabaglia’s Circle Orboros takes over the West with Morvahna the Dawnshadow and her forces!

Despite all the chaos, JR Roxas keeps the symphony and standard of the Protectorate of Menoth dominant over Urcaen!

Warmachine/Hordes Philippines Sheets File 2017

For any comments or questions, please post on the Comments section. Good luck, have fun and always bring your ace game! Peace!

Sylyss Wyshnalyrr Caster Slayer

Hi Guys I’m back with a new battle report after being deprived of my usual WMH game fix for two weeks.

So I was up against Manu’s circle for the first time in MK3 and i forgot to bring my change of casters was hoping to run a Helynna Battlebox based 75pt list but had to work with Kaelyssa instead and pulled off the most unexpected assassination turnaround ever. I’m also going to try to make my battle reports less wordy and more to the point.

Time for the lists

Steamroller 2016 – The Pit.

Retribution Army – 74 / 75 points

(Kaelyssa 1) Kaelyssa, the Night’s Whisper [+29]
– Griffon [8]
– Chimera [8]
– Manticore [14]
– Sylys Wyshnalyrr, The Seeker [4]
Dawnguard Sentinels (max) [18]
– Dawnguard Sentinel Officer & Standard [4]
– Soulless Escort (1) [1]
Mage Hunter Strike Force (max) [16]
– Mage Hunter Strike Force Commander [4]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Narn, Mage Hunter of Ios [6]
Mage Hunter Assassin [4]
Ghost Sniper [3]
Eiryss, Mage Hunter of Ios [7]

Forgot to ask Manu for his list but hopefully i got this right

Circle Army – 75 / 75 points

(Baldur 1) Baldur the Stonecleaver [+31]
– Megalith [20]
– Wold Guardian [17]
– Woldwarden [16]
– Woldwatcher [9]
– Woldwatcher [9]
– Druid Wilder [4]
Shifting Stones [3]
– Stone Keeper [2]
Sentry Stone & Mannikins [5]
Reeve Hunter [4]
Reeves of Orboros (min) [10]
Lanyssa Ryssyl, Nyss Sorceress [3]
Blackclad Wayfarer [4]

PRE GAME THOUGHTS

I honestly did not have any actual pre-game thoughts like what to expect and what to do against Manu’s list per se since its the first time we’re playing in MK3 and I have no prior ideas on how to fight against his Wold War list. In essense however I did want to originally win via scenario and I did know I had to kill his warbeasts asap.

DEPLOYMENT

Field View

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Manu rolled high but opted to make me play first. Not knowing how Manu would deploy I opted for a strong center with the Sentinels midfield supported by a manticore to their left with Kae, Sylyss and two arcanists behind them. I opted to deploy the two light warjacks on the flank with a single aracanist to support them.

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Manu also opted for a strong center with Baldur and three of his heavies facing my sentinel wall directly and his reeves and lanyssa hiding behind the forest.

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

For my AD I place eiyriss and the ghost sniper on the left, the MHSF at the center and Narn and the MHA on the right flank. Hopefully to harass Manu’s forces long enough for my sentinels to deliver the charge.

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Manu’s AD from what I can observe serves to protect his Wold War units by puitting in the Wold watchers and shifting stones in the cetner, the sentry stone on the forest and the waywatcher on the opposite side.

Round 1 Summary

As usual I run everything forward starting with the MHSF, I actually wanted to use these guys as bait for an early Baldur feat since I set most of my guys back. I’ve been using MHSF as roadblocks moreoften nowadays. I follow them up by running the light jacks next to them as support after the arcanist giving the chimera an extra focus for defense. Then I just walk eiyriss and the sniper forward near the flag for some shooting opportunities. The sentinels and manicore run up behind the hill. Kae moves forward and casts Banishing ward on the sentinels and refuge on herself.
The Arcanists and sylys run forward.

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

On Manu’s turn he runs his reeves behind the forest, advance the mannikins forward and spray’s two of my MHSF killing them and creates forests to block my path. The wold warden moves forward and creates a forest for Baldur, Lanyssa, the Waywatcher, wilder and the stone keeper to hide behind. He pops his feat this turn and runs the megalith and advances the wold watchers and wold guardian forward.

Round 2 Summary

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Since I managed to bait the early feat; which I’m not really sure if it was worth it actually, I decided to hope for an early casterkill with my remaining MHSF advanced them to  create a wall to prevent the warbeasts from trampling through my lines, then popped their mini-feat and fired all my shots at Baldur dealing about 8 damage from 9 shots.

I then activated the MHA and charged the sentry stone instantly killing it with the weaponmaster and charge bonus + decapitate. Narn advances to the edge of baldur’s feat and pops a shot on one of the woldwatchers.the chimera and griffon advance to hide narn from the reeves. Completely pointless IMHO since i forgot he had stealth.

I then advanced Eiyriss and the Ghost Sniper and popped two shots at the woldwatcher dealing 6 damage removing his most of his spirit. The arcanists on the left give the manticore two focus and it advances forward to try and shoot the damaged woldwatcher on my left, I managed to get Rof 2 for that turn and easily hit the woldwatcher with two boosted damage rolls taking out all of his spirit and managing to deal some damage on his mind.

Kaelyssa activates advances forward just enough to see the damaged wold watcher fires two shots stealing two fury and then refuges into base to base with the flag then pops feat. The sentinels simply run forward behind the MHSF to prevent tramples.

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by Gino Cobarrubias

Photo by Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

It’s my feat turn on Manu’s half of the round and I was really hoping that I wouldn’t lose to attrition at least on this round. So manu’s turn begins, first he recovers baldur’s hp from the megalith’s animus and uses the shifting stones to heal the damaged warbeasts and advances both woldwatchers and the megalith into my MHSF wall and kills nearly everything except for the UA and 3 other guys creating forests with a couple of them; this would have been harder had the megalith not been there reducing everyone’s def by two.

The Guardian and warden hang back and create a wall for baldur to protect him. The reeves and the reeves solo approach he MHA hoping to kill her by getting within 5 inches of her to negate stealth; luckily for me he only manages to get 3 of the reeves within 5 and misses most of his shots keeping the MHA at a good 3 boxes.

Lanyssa moves near the forest and uses her ability that removes pathfinder for any unit within 9 if im not mistaken removing the griffon’s and MHA’s pathfinder for next turn. The stone keeper activates and tries to catch narn in an aoe but only manages to do a fair amount of damage to the chimera’s shield and dealing 1 point of damage to narn.

Round 3 Summary

Photo by Gino Cobarrubias

Photo by Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

I keep upkeeping refuge on my turn and at this point I realized I was stupid and forgot to move sylys last turn so i dont get the free upkeep. I allocate 1 focus to the manticore and realize that both light warjacks were out of control so I dont get the free focus from power-up too. Mistakes like that happen sometimes even with pre-measuring.

For this turn my goal was to kill his warbeasts as much as possible. I begin by declaring a run/charge order with My MHA and attack the Woldwatcher on my right; three of them do a fair amount of damage but I was really hoping they would kill him to clear the way. I then activate the griffon and walk him up to the side to open a path for Narn and poke the watcher; still not enough to kill him. Narn finally charges with acrobatics and at that point I was sure that I would have killed it but RNGesus failed me and gave me double ones for a to hit roll on the back with mat 8.

Eiyriss advances forward behind the Megalith(note the wreck marker is a proxy base because we couldn’t keep the megalith steady on the hill) and fires a shot at the badly damaged watcher. I tried to do the same with the ghost sniper but he couldn’t get a clear LOS so i opted to shoot at the shifting stone. I’m not sure If i should have just shot the stones with Eiyriss too.

Kaelyssa activates and does 3 hit and run shots against the damaged woldwatcher but fails to do significant damage and just sits back to dominate the objective.

The sentinels activate and charge the damaged woldwatcher and the megalith. I was hoping to kill both so the Manticore could charge the guardian but shame i only managed to fit in 3 sentinels on the megalith and only managed to bring it down to 1 hp if I’m not mistaken. I do kill the watcher though which was absolutely guaranteed at that point.

So i then activate the arcanists and empower and concentrated power on the manticore. I thought I had a smart idea by throwing the megalith towards the guardian to knock it down, I was actually hoping to catch Baldur but I didn’t have enough range. I managed to throw him successfully with boosted attack and damage rolls and kill the megalith; and dealing minor damage to the guardian.

I end my turn with 1 CP for dominating the flag.

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

I forgot to take pictures for most of Manu’s half due to the intensity of the battle at this point but I’ll try to remember the events as close as possible.

Manu heals the damaged woldwatcher and manages to kill narn a MHSF and the UA. He uses the waywatcher and kills narn with a spell. and uses the reeve solo to kill my MHA. He then walks his Woldwarden and completely wrecks the chimera. The Reeves then advance and fire shots at the lone Arcanist and kills it.

His Woldguardian then activates and initially he was hoping to trample the line of sentines but I was on mini-feat turn at that point and he was fearing that if he fails to kill alot of the sentinels from the trample the freestrikes might kill his guardian so Manu simply opts to advance and kill 6 of my sentinels.

Finally he activates Baldur advances to his flag and follows up with the shifting stones to block line of sight to Baldur.

Round ends with us tied at 1-1

Round 4 Summary

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

My memory from this point on is a bit foggy so forgive me for that.

My turn I do my venegeance moves and hit the guardian and deal minor damage. upkeep refuge. I activate the arcanists and give two focus to the manticore, the sentinels activate and charge the woldguardian nearly killing it but their lack of numbers didn’t finish it off. I activate the remaining MHSF and attempt to block of the woldwatcher’s path trying to kill it but failing to do any significant amount of damage.

Eiyriss and the ghost sniper activate, advance and try to take shots at the woldwatcher, they hit but 6 damage still wasn’t enough to kill it.

The manticore fires about 2 shots on the woldwarden but fails to deal any significant amount of damage.

The badly damaged griffon moves back hoping that I could reach an arcanist the next turn.

I end my turn with 2CP

For Manus turn he advances the reeves forward. Kills the remaining two MHSF with the watcher and Baldur. Advances the wayfarer and kills the ghost sniper with a spray. He then uses the woldguardian to kill the remaining sentinels leaving the bannerman.

He charges the griffon with his woldwarden and kills it with his charge attack and second initial and then buys an attack to kill the sentinel bannerman.

He ends his turn leaving us both at 2-2.

Round 5 Summary

I completely forget to take pictures of round 5.

Round five begins with me upkeeping refuge and keeping all of Kae’s focus. I see that I still have my soulless alive and declare a charge to the woldwatcher to keep it from charging my manticore however i deal no damage against it.

Kae advances 6″ forward and fires three shots into the unit of reeves and kills one due to poor rolling and refuges back to the objective with 5 focus.
Eiyriss advances to toe in the zone and fires a shot at the woldguardian. The two arcanists move a few inches back to support the Manticore and give it two focus fire all two shots with boosted damage on the woldguardian finally killing it. Then firing the last shot with a boosted attack roll against lanyssa.

I end my turn with Kae Dominating the flag putting the score at 3-2

Photo By: Gino Cobarrubias

Photo By: Gino Cobarrubias

At this point Manu was hoping for an assassination run. He attempted to channel a spell through his woldwarden but opted not to due to the range and simply ran it forward.

He then advanced the wayfayer and hoped to kill Eiyriss with a spray hoping to kill her but luckily for me he missed his attack roll. He tries to do the same with his Reeve solo but also missed. Finally hoping to get the assassination he advances the shifting stones and teleports the stonekeeper near my arcanist; kills it and generates a forest. On his turn he creates with Baldur then teleports to the one near Kaelyssa to get into base to base with her. He then makes his initial attack with boosted to hit so that weight of stone triggers, and misses the first shot; he then buys another attack and boosts to hit this time hitting her deals about 8 damage which i use my focus to reduce that to three, and his next two attacks both hit against my def 13 leaving kaelyssa at about 5hp after using my focus to reduce the damage on both attacks.

Manu ends his turn keeping the score at 3-2

Round 6 Summary

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo By: Gino Cobarrubias

Photo By: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

So as turn 6 starts im thinking that I now need to take an assassination attempt otherwise I’d lose the next turn; he still has alot of guys that can threaten the assassination. So I upkeep Refuge with Sylys, allocate one focus on the manticore and hope for the best.

First I move Eiyriss back and shoot at Baldur for 3 damage; note at this point Baldur is still full hp but no fury to transfer so I didnt use her to strip focus/fury and this was likely my last turn.

I then activate the last arcanist and maximize focus the manticore. I then walk it up to Baldur hoping to kill him with it but I only manage to deal about half of his HP thanks to poor dice rolls even after 5 attacks. I leave him at about 7 hitboxes.

Kaelyssa finally activates and since I wasnt able to declare a charge due to distance I opted to simply hit him with her sword. I actually spent all 6 focus just trying to kill baldur and only managed to bring him down to 1hp. And Refuge Kae back 3″ thanks to weight of stone’s movement penalty.

At that point I’m thinking I’m dead no focus to negate damage, with Baldur right at my doorstep and his friends not far behind. Then I see Sylys, I think – well if I fail the charge at least i can block the charge from the woldwarden and threaten free strikes from the manticore and Sylys incase Baldur tries to charge the next turn.

So as my last desperate maneuver I declare a charge on Baldur with Syl, and Im thinking it’s almost impossible to hit since I needed 10’s and guess what i rolled excatly 10’s to hit! Still I’m pretty much rolling impossibles since Pow 7 versus arm 16, and I needed another 10 to kill him… I rolled boxcars.

Sylys Wyshnalyrr MVP, Warlock Slayer.

Post Game Thoughts

I think I played at my best that game, aside from the minor mistake of leaving the two light warjacks outside control and forgetting Sylys that one turn I think there wasn’t much else I could do to play better. It was a close game If I didn’t with assasination I’d be up at 4CP but Manu could have assassinated the following turn. Overall good game for both of us.

On a side note I attribute my win to superstition 😛 message me if you wanna know what that superstition is.

Tommorow I’ll be playing another set of games this time I’ll be using Garryth so something new for the readers to expect.

MK3 Retribution vs Khador Battle Report

Hi guys its me again time for the second battle report of friday nights game, this time I’m up against pinoywargamer himself; Kim Navarro, also known as PG_shink1m.

SR 2016 – ENTRENCHED 50 POINTS

50Pt Game Vs Kommander Sorscha Khador

Retribution Army – 50 / 50 points

(Kaelyssa 1) Kaelyssa, the Night’s Whisper [+29]

– Hyperion [36]
– Sylys Wyshnalyrr, The Seeker [4]
Dawnguard Sentinels (max) [18]
– Dawnguard Sentinel Officer & Standard [4]
– Soulless Escort (1) [1]
Arcanist Mechanik [2]
Mage Hunter Assassin [4]
Eiryss, Mage Hunter of Ios [7]
Ghost Sniper [3]

Khador Army – 50 / 50 points

(Sorscha 1) Kommander Sorscha [+29]

– Juggernaut [12]
– Destroyer [16]
– Sylys Wyshnalyrr, The Seeker [4]
Eiryss, Mage Hunter of Ios [7]
Kell Bailoch [5]
Winter Guard Gun Carriage [18]
Manhunter [4]
Manhunter [4]
Widowmaker Marksman [4]
Saxon Orrik [4]


Pre-game Thoughts

Initially I had thought that i would fight Kim first with a 50pt list, but since I had a match with Kei earlier stepping down from the 75 point game should be easier to handle. I removed the MHSF, an arcanist, and swapped out narn for an MHA. I knew Kim was going to bring something different from his previous lists; hes been trying to limit himself to a “battle box buildup” meaning he builds an army from a battle box whether mk2 or mk3 and upgrades it to certain point levels. I’ve had plenty of games against Kim; never really won a game as far as I recall but I’ve had enough matches with him to know quite a bit about the army so I came into the game confidently, we’re still playing on a clock but this time a 45 minute one so with my previous experience against kei I knew i had to manage my time better.

Opponents Thoughts

Coming into the game, I did not expect a Hyperion on the table. I decided to feel out the course of action after the first turn. Whether to go for assassination or control points would depend on the placement of his first moves.

Deployment

Kim deployed first this game and it was a relatively quick one, he deploys his battle engine at the center of the board behind the hill, then he flanks his jacks on both sides of the battle engine. Juggernaut to my left and Destroyer to my Right with sorscha and syl between the engine and jugg.

I deployed with a modified Hyperion sandwich since my experience from the earlier game told me that the sandwich wont work as well thanks to the forest on my left. The arcanist, syl and kae sat behind Hype.

For our AD,  Kim deploys the widowmaker marksman, eiyriss1, saxon, kell, and one manhunter to his left. and a lone manhunter to his right.

I attempted to counterdeploy by putting my eiyriss1 and ghost sniper on my right facing his snipers and my MHA beside the forest to my left.

photo by Kim Navarro

Photo by Gino Cobarrubias

photo by Gino Cobarrubias

Round 1 Summary
I apologize for lack of pictures for this game, our phones ran out of battery at this point

Kim playing first decides to run the manhunter up the board right behind the wall, and the widowmaker marksman not far beside it. The battle engine runs up on the hill and eiyriss1, and saxon run up beside it. The two jacks run forward on either side of the hill while sorscha and syl run behind the wagon. The manhunter runs forward on the zone.

Fearing Kim’s ranged superiority against me I advance eiyriss up the hill forgetting that phantom seeker doesn’t ignore stealth and fail her shot. To mitigate my mistake I offered my ghost sniper as a sacrifice and ran him up the board right beside the marksman and manhunter to engage them. I then run my sentinels up the board swinging them to the right flank so that I could charge either a jack or the wagon. I activate the arcanist move him up to the left side and empower hyperion. Kaelyssa then activates moves up 6″ casts blur on the sentinels, refuge on herself and phtantom hunter on hyperion.and keeps the remaining focus. Hyperion moves up and with phatom hunter shoots down the manhunter on my left with boosted attack and damage rolls instantly killing it. Syl moves up between kae and the hyperion and I completely forget the existence of the MHA here.

Photo by Gino Cobarrubias

Round 2 Summary

Kim didnt have any spells to upkeep and didn’t allocate any focus this round. He activates the destroyer and charges my ghost sniper instantly killing it and freing up his manhunter and marksman. The manhunter charges eiyriss killing her. The marksman now free takes a shot at one of my sentinels and kills it even if they were at def 15 thanks to blur. Kim’s battle engine advances next stays behind the wall and shoots at my sentinels but thanks to their high arm and blur they survive with no damage. Kell Bailoch moves up shoots at the soulless. He then moves up the jugg close to his objective and he runs up sorscha and syl to his right close behind the juggernaut.

For my maintainance syl upkeeps refuge for free and I let blur go to get back my 7 focus, thanksto losing 1 sentinel venegeance triggers allowing me to advance my sentinels 3″ up the board.

I activate my arcanist first and empire hyperion. Kae moves up attempts to shoot the manhunter but misses then casts phantom hunter on hyperion again and then pops feat. Hyperion advances shoots the battle engine with starcanon not boosting and dealing about a quarter of its life in damage. He then manages to get 3 shots on his right thresher gun and kills kell, saxon and eiyriss with, he then fires the remaining single tresher shots at the battle engine reducing it to a little more than half its life. The sentinels activate and charge separate targets. One Sentinel Charges a Manhunter, Three charge the destroyer, the rest charge the battle engine whil the UA and flagman get to the center to maximize his command zone. Several big rolls for me; I deal major damage to the destroyer with three charge attacks and keep the marksman engaged . The rest kill the battle engine with their charge attacks, I then pop feat to protect my sentinels from sorscha’s feat. My MHA runs to the back of the jugg to engage it.

Photo by Kim Navarro

Round 3 Summary

Kim decides to run sorscha to the far edge of the table to dominate the zone while using windrush for extra movement and def. The jugg instantly kills the MHA. Saxon and Eiyriss move closer to Kim’s friendly zone but couldnt shoot his guns thanks to my feat. The Destroyer killed my MHA with a simple punch. The jugg kills a few of my sentinels but doesnt remove enough. The widowmaker marksman attempts to fight in close combat but couldnt deal some damage thanks to the armor. Kim ends his turn gaining 1 CP by dominating his zone.

My turn I forget to upkeep refuge and give hyperion 1 focus, vengeance triggers dealing a few damage on the Jugg, and killing the marksman, cast Phantom Hunter on hyperion and advance her up to the zone. The dawnguard sentinels charge into the juggernaut finally killing it. I try premeasuring to see if hype could charge the destroyer but lacked the distance to do so; instead i advanced hyperion advanced 5″ left and tried to shoot at sorcha with the starcannon he misses and the shot scatters far; looking back I think i should have just shot the destroyer with it instead since my thresher cannons couldnt do anything to dent his armor. I end my turn and get 1CP

Round 4 Summary

Kim casts boundless charge and allocates 2 focus to his destroyer; and windrushes herself to gain some extra def. Towards the center of the zone. The Destroyer then charges my hyperion and unleashes all its attacks on it; destroying his right side completely. He ends his turn with 2 CP.

I cast banishing ward on the sentinels to prevent sorscha from casting her spells on them and move to the center of the zone but only to toe in to dominate it while being in safe distance from sorschas feat. My sentinels run towards Kim’s zone but lack the movement to contest it. I run syl towards the edge of his zone to contest it since I knew id lose the game if this went on to attrition. I had my arcanist move up and repair the hyperion giving ti back 6 boxes on his right side. Hyperion toes in Kims zone and proceeds to attack the destroyer, however I rolled very low and barely did any damage worth taking note of. I end my turn with 2 CP.

Photo by Kim Navarro

Round 5 Summary

Kim allocates 3 focus on the destroyer. He advances Sorscha and shoots syl killing him and pops his feat, freezing everything in his control. The jugg now with a frozen hyperion attacks it with 5 attacks instantly destroying it. Kim ends his turn with 3 CP.

I dont to upkeep refuge, but remember banishing ward since i wanted to maximize my focus, losing syl was a bad for me. I opt to move Kae to the center left edge of my zone and shoot the destroyer with mechanikal seizure boosting to hit and to damage, I hit and do minimal damage but I just needed the destroyer stationary. I try shooting sorscha once and boosted to damage but windrush defense prevented me from doing anything. Since I didn’t have refuge upkept i was dangerously close to the edge with 3 focus i was at risk of being assassinated. My sentinels being frozen couldnt do anything as well. I end my turn with 3 CP.

Round 6 Summary

I’m guessing kim weighed the risk of winning via assassination over winning via objective in his head. He upkept windrush with his sylys, had 7 focus windrushed himself closer and charged my kaelyssa, he used all of his attacks leaving if i recall correctly 1 or 2 focus. Luckily for me he rolled terribly and the 3 focus i had remaining managed to prevent 15 damage leaving kae down to 3 hitboxes. He couldnt move close enough to his zone to dominate it keeping him at 3CP.

At this point I knew what I had to do; either assassinate or dominate. I had enough guys to test my theory out so i opted to charge 3 of the sentinels towards his objective; killing it with 3 charge attacks giving me 1 CP, the rest of the sentinels charged sorscha and all missed thanks to his high def from windrush. Kaelyssa had 7 focus at this point; casted refuge and charged sorscha, however my attacks only hit once dealing somewhere around 8 damage which he negated with powerfield, scared of losing my advantage I kept my remaining focus and windrushed back to the zone ignoring freestrikes. I ended my turn and won via scenario at 5CP.

Photo by Kim Navarro

Post-game Thoughts

With this i’ve proven to myself at least that Hyperion is now a model that works really well with kaelyssa, phantom hunter negates any cover,concealment and stealth which makes hyperion a very frightening mobile weapons platform with the ability to hit really hard in melee. The sentinels will forever be my crutch unit especially with their buff in MK3 having vengeance as a passive and iron zeal from the UA. I also learned to be careful about my upkeeps seeing as not up-keeping refuge nearly cost me the game, if Kim’s assassination attempt just rolled a little bit higher all my hard work would have been for naught.

Kim’s post game thoughts

I thought I had everything under acceptable control until I utterly failed the caster kill run against Kaelyssa. I was definitely surprised at how my lowly Juggernaut managed to deal that much damage to your colossal. 12PC of awesomeness IMHO. That would have been my MVP pick for my game.

But regardless, it was still an awesome game. You played it cool until the end and deserve the win.

Overall it was a good game!

Watch out for new battle reports next week with me fighting either Kim, Manu who’s returning from France with his Circle or JM’s everything if he manages to get to the store early enough, otherwise its a battlebox game for me and JR’s menoth.

Here are Kim’s notes

Windrush isn’t an upkeep and he had to cast it every time. Colossals cannot be made stationary he had to roll to hit rolls against it but at def 10 it was an easy roll either-way.

I also apparently misremembered events but heres how kim remember the death of hyperion happen:

The Juggernaut did a lot of damage to it on its charge. When you ripped it apart with Hyperion, Sorscha had to deal the destroying blow on it with a charge too I had nothing left in my force to do it since you broke my two jacks already.

All New Warfare at Charlie Does Manila – Protectorate, Retribution, Khador and Cygnar

Warmachine/Hordes Philippines’ very own Silver Swan, Kei Valentin, braved the rain and Friday Makati traffic, dropped by Charlie Does Manila and challenged the tables with his Cygnar force led by Captain Kara Sloan! Charlie Does Manila was packed, the regular CDM crew was there; Rafael Javier, Aerol Bibat, Steve McCallum, Rayray Raymz; playing a big game of Scythe while the WMH crew; JR Roxas and Gino Cobarrubias (PhearTheHam) were setting up the tables for our games.

I brought a small Khador force which comprised of the old Mk1 Sorscha1 battlebox, and enough models to bring it up to 50PC so I can also play bigger games. I got to play my first Rumble games against JR’s Protectorate of Menoth, but Kei got to play his first Mk3 game, big pointage at that, against Gino’s Retribution of Scyrah.

Here’s a run down of the games we got to play that day:

“Your reputation rings far and wide, Kommander,” Malekus held his burning blades aloft, pointing a challenge across the field. The Protectorate warcaster churned up the air with his magic; haze and cinder rolling up towards the Khador battle line. “By the Creator’s Will, you will fall today.”

Kommander Sorscha did not make any reply. Flanked by two Khador warjacks, she walked towards the Protectorate warcaster. Before her first step hit the ground, the warcaster vanished in a rush of icy mist.

Game 1: Kim’s Kommander Sorscha victorious over JR’s Malekus, the Burning Truth
Battlebox Rumble Scenario – Patrol
Khador +2, Protectorate of Menoth +1
Boosted damage roll from her hand cannon, and boosted damage roll from Razor Wind against a stationary Malekus won Sorscha1 her first Patrol.

Game 2: JR’s Malekus, the Burning Truth, victorious over Kim’s Kommander Sorscha
Battlebox Rumble Scenario – Patrol
Protectorate of Menoth +2, Khador +1
Sorscha1 failed her assassination run, and got defeated by a charge from an Ignite Revenger.

Game 3: Kim’s Kommander Sorscha victorious over JR’s Malekus, the Burning Truth
Battlebox Rumble Scenario – Patrol
Khador +2, Protectorate of Menoth +1
Charging through stationary warjacks, Sorscha1’s Shatter Frostfang brought down the Protectorate warcaster

Learning of the massive undertaking that the Retribution begun at Charlie Does Manila, Cygnar promptly assembled a large force to quell the expansion and drive the Iosans back. The Retribution fought back, sending a massive Hyperion to the field! As the battle drew on until sunset, Kaelyssa, Night’s Whisper, seeing her forces being too thin on the field, sounded a retreat, trying to lead the Cygnar force away from the Retribution foundation site.

Game 4: Kei’s Captain Kara Sloan victorious over Gino’s Kaelyssa, Night’s Whisper
75PC Steamroller 2016 – Entrenched
Cygnar +12, Retribution of Scyrah +1
Click here to check out PhearTheHam’s battle report.

As the remaining Stormblades started to take chase on the fleeing Iosans, Captain Kara Sloan recognized the value of converting the site to serve Cygnar’s expansion into Charlie Does Manila instead. She ordered the remainder of her forces to establish a forward camp, and took a specialized battlegroup to reconnoiter the surrounding area.

En route towards the Protectorate encampment, Malekus crossed paths with the Cygnar captain’s patrol. With renewed strength, Malekus rushed to engage Captain Sloan in battle. Massive shots rang through the rainy Charlie Does Manila night skies, and with overextended resources, the Protectorate warcaster fell to ranged superiority delivered by the Cygnaran warjacks. 

“The Protectorate is also here.” Sloan muttered under her breath. Sensing that her warjacks were also running on low, she dismissed any thoughts of further escalating the battle and withdrew back to camp.

Game 5: Kei’s Captain victorious over JR’s Malekus, the Burning Truth
Battlebox Rumble Scenario – Patrol
Cygnar +2, Protectorate of Menoth +1
Well, not really a legit Cygnar battlebox but a legit 0PC battlegroup. Ranged dominance even on such a small board.

“Great Prince, I have news from the front. The Kommander…” Vladimir Tzepesci cut off the Uhlan with a gesture. 

“Punishment for Orsus,” Zevanna Agha said, sitting atop her warjack. The crows about them fell silent. Vladimir nodded his head in agreement. “The Supreme Kommandant will continue stifling her supplies, you know. It is cruel, but I have to agree with Irusk’s methods of discipline.” The Old Witch flicked a piece of bread to the crows at Scrapjack’s feet.

The aged warcaster let out an audible sigh. “Sorscha can take care of herself, you know.” Zevanna motioned to dismiss the Uhlan waiting on them. 

The Great Prince of Umbrey uttered no words. His dark eyes searched the skies for a sign of good fortune.

Game 6: Gino’s Kaelyssa, Night’s Whisper, victorious over Kim’s Kommander Sorscha
50PC Steamroller 2016 – Entrenched
Retribution of Scyrah +8, Khador +1
Failing to kill Kaelyssa after a charge, the Khador warcaster was easily dispatched with a swift counter attack.

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View the All New Warfare 2016 Sheets file here.

MK3 Retribution vs Cygnar Battle Report

Hey guys I’m Gino also known as PhearTheHam online, new contributor to PWG gonna start off with a battle report from yesterday’s first game (July 22, 2016).

SR 2016 – ENTRENCHED 75 POINTS

Game 1 – 75Pt Game Vs Kara Sloan Cygnar

Ok so my first game for the day was against Kei’s Cygnar.

The lists are as follows

Retribution Army – 74 / 75 points

(Kaelyssa 1) Kaelyssa, the Night’s Whisper [+29]
– Hyperion [36]
– Sylys Wyshnalyrr, The Seeker [4]
Dawnguard Sentinels (max) [18]
– Dawnguard Sentinel Officer & Standard [4]
– Soulless Escort (1) [1]
Arcanist Mechanik [2]
Ghost Sniper [3]
Eiryss, Mage Hunter of Ios [7]
Mage Hunter Strike Force (max) [16]
– Mage Hunter Strike Force Commander [4]
Arcanist Mechanik [2]
Narn, Mage Hunter of Ios [6]

Cygnar Army – 75 / 75 points

(Sloan 1) Captain Kara Sloan [+28]
– Hunter [11]
– Hunter [11]
– Defender [16]
– Defender [16]
– Squire [5]
Stormblade Infantry [10]
– Stormblade Infantry Officer & Standard [5]
Journeyman Warcaster [4]
– Stormclad [18]
Captain Arlan Strangewayes [4]
Field Mechaniks (min) [3]

Pre Game Thoughts

So I haven’t fought Cygnar in a long while since few Cygnar players rarely showed up at the tail end of MK2 but Kei was one of the first people I played against when I was starting out and I knew he was gonna bring his A game. I honestly haven’t researched about the changes to Cygnar MK3 so I simply went the logic of I’ll find out when I need to I already have a clear plan in mind when I was building the lists anyway; I simply had to adjust for the changes in MK3 Cygnar when it came after all it wouldn’t be that big of a change.

Deployment

So playing with the clock, ; it took me 5 mins to deploy mainly because i havent prepared all my things yet (my bad). I stuck with my initial thought of deploying Hype on the center of the table, flanked by 6 man squads of sentinels, Kae, Syl and two arcanists right behind hype and MHSF right in the middle of the field to gain a wide killing zone. Kei opts to deploy kara behind the hill flanked by two defenders, the full unit of stormblades and their stormclad on their objective side with the mechanic, junior and arlan behind them. for AD i placed all my solos on the left flank to face the stormclad group; Kei deploys the hunters on each side of the table.

Round 1 Summary

I run the MHSF about 10″ forward since im still out of range of any of Kei’s forces; which would turn out to be a big mistake, I didn’t know Kara1 had Battlegroup Truesight so the stealth i was relying on was rendered useless. I advance to toe into the forest expecting the hunter to camp there, Eiyriss also toes in on the other forest, and i just center the ghost sniper facing the other hunter and storm lances to try and take pot shots. Hyperion and the sentinels run 10″ forward. Syl advances up the board; another mistake that would bite me later, two arcanists hide behind Hyperion and kaelyssa advances forward casts blur on the Sentinels and refuge on herself.

Kei moves kara up on the hill, casts Firegroup, Guided Fire, and Refuge then proceeds to shoot my MHSF UA instantly killing it thanks to her ranged attack buffs then she moves back to the back edge of the hill to escape my Range 12 guns. The Hunter on my left moves to the forest and shoots at eiryss, hitting her even with her def 16 and killing her instantly thanks to armor piercing and guided fire. The other hunter moves to behind the wall shoots at Syl instantly killing him. The two defenders move on top of the hill and shoots at my two mage hunters, def 14 is nothing to guided fire and with arm 11 my MHSF might as well be armed with paper, finally he moves up his storm blades, storm clad, arlan and junior up the board with junior casting arcane shield on the stormblades.

Round 2 Summary

I upkeep refuge and not blur; hoping that Kei shoots some of my guys next turn so that i can trigger vengeance moves. I advance the remaining MHSF up on the middle of the board and toe in one of my MHSF on his zone, but not over committing so that his Stormblades wont have enough targets to charge at, This time i feel the loss of arcane assassin hit hard, I was hoping to at least kill half of the stormblades with my MHSF shooting but without arcane assassin i no longer ignore the arm bonus from arcane shield and manage to only kill one of his guys, three of the mage hunters wanted to shoot at the hunter behind the wall but with the change to their UA ability the already high def of the hunter coupled with the cover bonus makes him a bad target so i opted to shoot at the defender on the hill but even if all the shots hit their high arm prevented any damage from the mage hunters even with jack hunter. Lacking the distance i needed to charge the hunter on the wall I opted to simply run to engage it with three sentinels and hid the others behind the wall on my side of the table and kept them together with wall of steel because even if I wanted to lose a sentinel to trigger venegance i didn’t want to lose a lot; but like an idiot i forgot pre-measuring existed in MK3 and mis estimated my UA’s placement causing the three sentinels engaging the hunter to end up out of formation by a fraction of an inch. Ghost sniper moves to the edge of the forest and kills once stormblade then uses swift hunter to enter it.

Kei up-kept refuge on Kara moved her up popped her feat, cast guided fire and saved some focus and proceeded to shoot the hell out of hyperion; her first shot dealt 11 damage dealing a huge chunk of damage on the shield, her second shot however resulted in triple 1’s it was probably the only thing that saved hyperion from death this round. His hunters moved up the board; the other one escaping free strikes since the sentinels engaging him were out of formation, and shot at hyperion again both for massive damage thanks to kara’s feat and boosted damage rolls from their extra focus, the two defenders on the hill did the same nearly killing hyperion leaving him with 7 boxes. My mage hunter screen however worked as the stormclad could only charge 1 mage hunter, killing it with his weapon and killing a second with one e-leap, with nothing else to hit his extra initial attack and focus does nothing.

Round 3 Summary 

On my turn I upkeep refuge and allocate 1 focus to hyperion. I activate Kae first, move her up 6 inches, pop feat and shoot the hunter on my right with a mechkanical seizure, boosting to hit with it hoping to cause it to become stationary; which it does sadly though my damage roll was terrible and ended up with triple ones on a boosted damage roll, as I end her turn I advance her up next to the objective and camp 3 focus. I activate the sentinels next and declare a run charge order, with 5 of my guys charging the storm clad and the rest just run to keep within formation or holding back in case of a counter charge, they melt the stormclad on the charge and then the UA pops feat to get some added survivability since the storm lancers are now at minimal strength and without the storm clad to support them their wall of steal + iron zeal should be enough to prevent them from dying. The mage hunters just run forward to the middle of the field. Narn charges the stormblades UA, instantly killing it with 4 dice and uses his sprint to engage junior and a stormblade from behind, and the ghost sniper snipes the flagman. The two arcanists repair hyperion for if i recall correctly 8 damage. Hyperion activates and moves up hiding kae behind him and shoots his starcannon at kara, but misses catching a single sentinel in the blast instead but pow 9 vs arm 20 wont kill it easily.

I forgot to take pictures for Kei’s half of round 3 but essentially he upkeeps refuge, shakes off the stationary on the hunter and upkeeps arcane shield for his maintenance. First he activates kara, casts guided fire and fire group, shoots the hyperion and kills it, she then refuges behind the hill. The Hunter on my right advances up the hill shoots at kae does terrible damage even with me powerfielding to protect her. The two defenders go down the hill and do the same, their attacks leave her at 3 boxes, luckily for me my sentinel wall prevented the other hunter from getting LoS to Kae keeping me alive for that turn with that hunter he opts to shoot at the sentinel on the hill. Arlan uses a spray to kill narn freeing up junior and a stormblade, the storm blade run up the board just to jam my sentinels charge lanes. Junior charges the ghost sniper and kills it with his attack.

 

Round 4 Summary

At this point i noticed my clock had a little under 5 min left, so i had to move quick. On my maintainance i upkept refuge and activated venegeance, clearing out the stormblade block. Kae charged the hunter on her but did poorly not doing enough damage to kill it but i think it lost one or both its arms on the charge at least protecting me from retaliation. I charged my mage hunters on his defenders to prevent them from shooting even dealing about 10 damage on the blue defender. The sentinels charge junior, but sadly I ran out of time with only 0.4 seconds on the clock left i opted to cut my turn short.

Kei couldn’t do anything on his turn as well, he moved kara up tried to snipe kae but the def buff on the hill + the engaged status caused him to miss the shot breaking his dreams for a clean caster kill. The defenders couldn’t kill the mage hunters thanks to their def14. He also ended his turn short and on my turn I auto lose from the clock.

Round  5 Summary

Post game thoughts

I honestly believe my tactics and overall strategy was sound, its just that the amount of new information for MK3 caused delays in my thoughts eating up precious time; especially on a high model count 75PT game. Kei was saying if we didn’t have the clock id have won either on point, caster kill or attrition. I was saying no it was a close game he could still have killed kae on any turn especially with having just 3 boxes left.

Overall good game.

Notes from the community

Apparently I mistook the symbol for Blessed for Magical so the MHSF does retain its previous ability to ignore bonuses to def and arm from spells and animi! Thanks to 5-Cents for pointing that out!

Hope you enjoyed reading, hit me up if you’re up for a game

Photos by Gino Cobarrubias

All New Warfare at Charlie Does Manila – Protectorate, Retribution, Khador and Minions

The warring factions of the Iron Kingdoms have sent patrols to Charlie Does Manila. It was during one of these reconnaissance missions that the Protectorate of Menoth’s Malekus, the Burning Truth first encountered the Retribution of Scyrah’s Magister Helynna. The Retribution warcaster had the Burning Truth down with her Manticore, but sensing the sudden appearance of Protectorate forces nearby, Helynna withdrew her battlegroup from the field. Battered armor and all, Malekus rose to his feet, vowing to bring down righteous judgment on the Retribution.

Game 1: Gino’s Magister Helynna victorious over JR’s Malekus, the Burning Truth
Battlebox Rumble Scenario – Patrol
Retribution of Scyrah +2, Protectorate of Menoth +1

Kommander Sorscha was moving north into Charlie Does Manila, and accidentally stumbled upon a Retribution foundation site. Incissar Vyross immediately took to the field with his myrmidons, meeting the Khadoran warcaster head on! The Retribution Soulless Escort ruined Sorscha’s attempt to cripple the large unit of Dawnguard Sentinels, but even with their vicious charge, Beast-09’s armor stood dauntless to their blades. Knowing that more Retribution forces will arrive, the Khadoran warcaster rendered the Incissar’s battlegroup immobile with her Icy Gaze, and withdrew from the foundation site with her force.

Game 2: Kim’s Kommander Sorscha (Sorscha1) victorious over Gino’s Vyross, Incissar of the Dawnguard (Vyross2)
50PC SR2016 Scenario – The Pit
Khador +3, Retribution of Scyrah +1

Malekus, the Burning Truth, continued beyond his usual patrol route in search for the Magister Helynna, only to find himself further in unfamiliar territory. His battlegroup, running low on resources, was ambushed by a Blindwater Congregation force led by Bloody Barnabas! Although his will was resolute, he knew his warjacks cannot stand more punishment from more Blackhide Wrastlers. It was then that Malekus felt sharp claws dig through his armor, and everything fell to black.

Game 3: Fred’s Bloody Barnabas victorious over JR’s Malekus, the Burning Truth
Battlebox Rumble
Minions +2, Protectorate of Menoth +1

logo_allnewwarfare_2016

View the All New Warfare 2016 Sheets file here.

The Butcher of Khardov vs Kommander Sorscha

“Kommander,” exclaimed Kovnik Andrei Malakov, “I beg of you, Kommander! Please reconsider!” The young warcaster, stood confused between two legends.

“Your current designation is with the Butcher of Khardov, is it not?” Steam hissed and metal groaned as the Juggernaut known as Beast-09 inched protectively closer towards its master. Kovnik Malakov instinctively staggered back at the warjack’s ominous presence. Kommander Sorscha Kratikoff had her back on the kovnik, an unsettling chill billowing in the air around her, quickly smothering the heat from Beast’s furnace. “I will not ask you to betray your commanding officer. But know this, your words do nothing to dissuade me. I have unfinished business with Orsus Zoktavir.”

“But, Kommander,” Andrei continued to reason with the warcaster, “The Supreme Kommandant’s orders were to keep this area secure!” The strain was visible on the young kovnik’s face, as he reached out for his special battlegroup. “I cannot allow this! Please! You must desist!”

A rare smile crossed Sorscha’s lips. “Your loyalty is to be applauded, kovnik. I will look forward to meeting you in the battlefield.”

Read More …

Warhammer Age Of Sigmar – Wood Elves vs Khorne Bloodbound

Wood Elves declare an attack on the fringes of the Chaos realm! Sunny Yu goes on the offensive as he declares an attack on one of Bobby Pedeglorio’s controlled tiles in an ongoing Age Of Sigmar campaign!

Read More …

Warhammer Age Of Sigmar – Brothers In Arms Campaign

Warhammer Age Of Sigmar campaign game over at Neutral Grounds. Originally posted by Sunny Yu in a Google Conversation. He played several games to defend his territory from invasions by Paolo Punzalan and his Empire, and Glenn Guevarra and his Skaven.

Pics and text by Sunny Yu.

Follow the progress of their map campaign on their Facebook group page! Click here to post any comments or questions. Thanks for reading! Good luck, have fun and always bring your ace game!

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