Hi guys its me again time for the second battle report of friday nights game, this time I’m up against pinoywargamer himself; Kim Navarro, also known as PG_shink1m.
SR 2016 – ENTRENCHED 50 POINTS
50Pt Game Vs Kommander Sorscha Khador
Retribution Army – 50 / 50 points
(Kaelyssa 1) Kaelyssa, the Night’s Whisper [+29]
– Hyperion 
– Sylys Wyshnalyrr, The Seeker 
Dawnguard Sentinels (max) 
– Dawnguard Sentinel Officer & Standard 
– Soulless Escort (1) 
Arcanist Mechanik 
Mage Hunter Assassin 
Eiryss, Mage Hunter of Ios 
Ghost Sniper 
Khador Army – 50 / 50 points
(Sorscha 1) Kommander Sorscha [+29]
– Juggernaut 
– Destroyer 
– Sylys Wyshnalyrr, The Seeker 
Eiryss, Mage Hunter of Ios 
Kell Bailoch 
Winter Guard Gun Carriage 
Widowmaker Marksman 
Saxon Orrik 
Initially I had thought that i would fight Kim first with a 50pt list, but since I had a match with Kei earlier stepping down from the 75 point game should be easier to handle. I removed the MHSF, an arcanist, and swapped out narn for an MHA. I knew Kim was going to bring something different from his previous lists; hes been trying to limit himself to a “battle box buildup” meaning he builds an army from a battle box whether mk2 or mk3 and upgrades it to certain point levels. I’ve had plenty of games against Kim; never really won a game as far as I recall but I’ve had enough matches with him to know quite a bit about the army so I came into the game confidently, we’re still playing on a clock but this time a 45 minute one so with my previous experience against kei I knew i had to manage my time better.
Coming into the game, I did not expect a Hyperion on the table. I decided to feel out the course of action after the first turn. Whether to go for assassination or control points would depend on the placement of his first moves.
Kim deployed first this game and it was a relatively quick one, he deploys his battle engine at the center of the board behind the hill, then he flanks his jacks on both sides of the battle engine. Juggernaut to my left and Destroyer to my Right with sorscha and syl between the engine and jugg.
I deployed with a modified Hyperion sandwich since my experience from the earlier game told me that the sandwich wont work as well thanks to the forest on my left. The arcanist, syl and kae sat behind Hype.
For our AD, Kim deploys the widowmaker marksman, eiyriss1, saxon, kell, and one manhunter to his left. and a lone manhunter to his right.
I attempted to counterdeploy by putting my eiyriss1 and ghost sniper on my right facing his snipers and my MHA beside the forest to my left.
Round 1 Summary
I apologize for lack of pictures for this game, our phones ran out of battery at this point
Kim playing first decides to run the manhunter up the board right behind the wall, and the widowmaker marksman not far beside it. The battle engine runs up on the hill and eiyriss1, and saxon run up beside it. The two jacks run forward on either side of the hill while sorscha and syl run behind the wagon. The manhunter runs forward on the zone.
Fearing Kim’s ranged superiority against me I advance eiyriss up the hill forgetting that phantom seeker doesn’t ignore stealth and fail her shot. To mitigate my mistake I offered my ghost sniper as a sacrifice and ran him up the board right beside the marksman and manhunter to engage them. I then run my sentinels up the board swinging them to the right flank so that I could charge either a jack or the wagon. I activate the arcanist move him up to the left side and empower hyperion. Kaelyssa then activates moves up 6″ casts blur on the sentinels, refuge on herself and phtantom hunter on hyperion.and keeps the remaining focus. Hyperion moves up and with phatom hunter shoots down the manhunter on my left with boosted attack and damage rolls instantly killing it. Syl moves up between kae and the hyperion and I completely forget the existence of the MHA here.
Round 2 Summary
Kim didnt have any spells to upkeep and didn’t allocate any focus this round. He activates the destroyer and charges my ghost sniper instantly killing it and freing up his manhunter and marksman. The manhunter charges eiyriss killing her. The marksman now free takes a shot at one of my sentinels and kills it even if they were at def 15 thanks to blur. Kim’s battle engine advances next stays behind the wall and shoots at my sentinels but thanks to their high arm and blur they survive with no damage. Kell Bailoch moves up shoots at the soulless. He then moves up the jugg close to his objective and he runs up sorscha and syl to his right close behind the juggernaut.
For my maintainance syl upkeeps refuge for free and I let blur go to get back my 7 focus, thanksto losing 1 sentinel venegeance triggers allowing me to advance my sentinels 3″ up the board.
I activate my arcanist first and empire hyperion. Kae moves up attempts to shoot the manhunter but misses then casts phantom hunter on hyperion again and then pops feat. Hyperion advances shoots the battle engine with starcanon not boosting and dealing about a quarter of its life in damage. He then manages to get 3 shots on his right thresher gun and kills kell, saxon and eiyriss with, he then fires the remaining single tresher shots at the battle engine reducing it to a little more than half its life. The sentinels activate and charge separate targets. One Sentinel Charges a Manhunter, Three charge the destroyer, the rest charge the battle engine whil the UA and flagman get to the center to maximize his command zone. Several big rolls for me; I deal major damage to the destroyer with three charge attacks and keep the marksman engaged . The rest kill the battle engine with their charge attacks, I then pop feat to protect my sentinels from sorscha’s feat. My MHA runs to the back of the jugg to engage it.
Round 3 Summary
Kim decides to run sorscha to the far edge of the table to dominate the zone while using windrush for extra movement and def. The jugg instantly kills the MHA. Saxon and Eiyriss move closer to Kim’s friendly zone but couldnt shoot his guns thanks to my feat. The Destroyer killed my MHA with a simple punch. The jugg kills a few of my sentinels but doesnt remove enough. The widowmaker marksman attempts to fight in close combat but couldnt deal some damage thanks to the armor. Kim ends his turn gaining 1 CP by dominating his zone.
My turn I forget to upkeep refuge and give hyperion 1 focus, vengeance triggers dealing a few damage on the Jugg, and killing the marksman, cast Phantom Hunter on hyperion and advance her up to the zone. The dawnguard sentinels charge into the juggernaut finally killing it. I try premeasuring to see if hype could charge the destroyer but lacked the distance to do so; instead i advanced hyperion advanced 5″ left and tried to shoot at sorcha with the starcannon he misses and the shot scatters far; looking back I think i should have just shot the destroyer with it instead since my thresher cannons couldnt do anything to dent his armor. I end my turn and get 1CP
Round 4 Summary
Kim casts boundless charge and allocates 2 focus to his destroyer; and windrushes herself to gain some extra def. Towards the center of the zone. The Destroyer then charges my hyperion and unleashes all its attacks on it; destroying his right side completely. He ends his turn with 2 CP.
I cast banishing ward on the sentinels to prevent sorscha from casting her spells on them and move to the center of the zone but only to toe in to dominate it while being in safe distance from sorschas feat. My sentinels run towards Kim’s zone but lack the movement to contest it. I run syl towards the edge of his zone to contest it since I knew id lose the game if this went on to attrition. I had my arcanist move up and repair the hyperion giving ti back 6 boxes on his right side. Hyperion toes in Kims zone and proceeds to attack the destroyer, however I rolled very low and barely did any damage worth taking note of. I end my turn with 2 CP.
Round 5 Summary
Kim allocates 3 focus on the destroyer. He advances Sorscha and shoots syl killing him and pops his feat, freezing everything in his control. The jugg now with a frozen hyperion attacks it with 5 attacks instantly destroying it. Kim ends his turn with 3 CP.
I dont to upkeep refuge, but remember banishing ward since i wanted to maximize my focus, losing syl was a bad for me. I opt to move Kae to the center left edge of my zone and shoot the destroyer with mechanikal seizure boosting to hit and to damage, I hit and do minimal damage but I just needed the destroyer stationary. I try shooting sorscha once and boosted to damage but windrush defense prevented me from doing anything. Since I didn’t have refuge upkept i was dangerously close to the edge with 3 focus i was at risk of being assassinated. My sentinels being frozen couldnt do anything as well. I end my turn with 3 CP.
Round 6 Summary
I’m guessing kim weighed the risk of winning via assassination over winning via objective in his head. He upkept windrush with his sylys, had 7 focus windrushed himself closer and charged my kaelyssa, he used all of his attacks leaving if i recall correctly 1 or 2 focus. Luckily for me he rolled terribly and the 3 focus i had remaining managed to prevent 15 damage leaving kae down to 3 hitboxes. He couldnt move close enough to his zone to dominate it keeping him at 3CP.
At this point I knew what I had to do; either assassinate or dominate. I had enough guys to test my theory out so i opted to charge 3 of the sentinels towards his objective; killing it with 3 charge attacks giving me 1 CP, the rest of the sentinels charged sorscha and all missed thanks to his high def from windrush. Kaelyssa had 7 focus at this point; casted refuge and charged sorscha, however my attacks only hit once dealing somewhere around 8 damage which he negated with powerfield, scared of losing my advantage I kept my remaining focus and windrushed back to the zone ignoring freestrikes. I ended my turn and won via scenario at 5CP.
With this i’ve proven to myself at least that Hyperion is now a model that works really well with kaelyssa, phantom hunter negates any cover,concealment and stealth which makes hyperion a very frightening mobile weapons platform with the ability to hit really hard in melee. The sentinels will forever be my crutch unit especially with their buff in MK3 having vengeance as a passive and iron zeal from the UA. I also learned to be careful about my upkeeps seeing as not up-keeping refuge nearly cost me the game, if Kim’s assassination attempt just rolled a little bit higher all my hard work would have been for naught.
Kim’s post game thoughts
I thought I had everything under acceptable control until I utterly failed the caster kill run against Kaelyssa. I was definitely surprised at how my lowly Juggernaut managed to deal that much damage to your colossal. 12PC of awesomeness IMHO. That would have been my MVP pick for my game.
But regardless, it was still an awesome game. You played it cool until the end and deserve the win.
Overall it was a good game!
Watch out for new battle reports next week with me fighting either Kim, Manu who’s returning from France with his Circle or JM’s everything if he manages to get to the store early enough, otherwise its a battlebox game for me and JR’s menoth.
Here are Kim’s notes
Windrush isn’t an upkeep and he had to cast it every time. Colossals cannot be made stationary he had to roll to hit rolls against it but at def 10 it was an easy roll either-way.
I also apparently misremembered events but heres how kim remember the death of hyperion happen:
The Juggernaut did a lot of damage to it on its charge. When you ripped it apart with Hyperion, Sorscha had to deal the destroying blow on it with a charge too I had nothing left in my force to do it since you broke my two jacks already.