Sylyss Wyshnalyrr Caster Slayer

Hi Guys I’m back with a new battle report after being deprived of my usual WMH game fix for two weeks.

So I was up against Manu’s circle for the first time in MK3 and i forgot to bring my change of casters was hoping to run a Helynna Battlebox based 75pt list but had to work with Kaelyssa instead and pulled off the most unexpected assassination turnaround ever. I’m also going to try to make my battle reports less wordy and more to the point.

Time for the lists

Steamroller 2016 – The Pit.

Retribution Army – 74 / 75 points

(Kaelyssa 1) Kaelyssa, the Night’s Whisper [+29]
– Griffon [8]
– Chimera [8]
– Manticore [14]
– Sylys Wyshnalyrr, The Seeker [4]
Dawnguard Sentinels (max) [18]
– Dawnguard Sentinel Officer & Standard [4]
– Soulless Escort (1) [1]
Mage Hunter Strike Force (max) [16]
– Mage Hunter Strike Force Commander [4]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Arcanist Mechanik [2]
Narn, Mage Hunter of Ios [6]
Mage Hunter Assassin [4]
Ghost Sniper [3]
Eiryss, Mage Hunter of Ios [7]

Forgot to ask Manu for his list but hopefully i got this right

Circle Army – 75 / 75 points

(Baldur 1) Baldur the Stonecleaver [+31]
– Megalith [20]
– Wold Guardian [17]
– Woldwarden [16]
– Woldwatcher [9]
– Woldwatcher [9]
– Druid Wilder [4]
Shifting Stones [3]
– Stone Keeper [2]
Sentry Stone & Mannikins [5]
Reeve Hunter [4]
Reeves of Orboros (min) [10]
Lanyssa Ryssyl, Nyss Sorceress [3]
Blackclad Wayfarer [4]

PRE GAME THOUGHTS

I honestly did not have any actual pre-game thoughts like what to expect and what to do against Manu’s list per se since its the first time we’re playing in MK3 and I have no prior ideas on how to fight against his Wold War list. In essense however I did want to originally win via scenario and I did know I had to kill his warbeasts asap.

DEPLOYMENT

Field View

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Manu rolled high but opted to make me play first. Not knowing how Manu would deploy I opted for a strong center with the Sentinels midfield supported by a manticore to their left with Kae, Sylyss and two arcanists behind them. I opted to deploy the two light warjacks on the flank with a single aracanist to support them.

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Manu also opted for a strong center with Baldur and three of his heavies facing my sentinel wall directly and his reeves and lanyssa hiding behind the forest.

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

For my AD I place eiyriss and the ghost sniper on the left, the MHSF at the center and Narn and the MHA on the right flank. Hopefully to harass Manu’s forces long enough for my sentinels to deliver the charge.

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Manu’s AD from what I can observe serves to protect his Wold War units by puitting in the Wold watchers and shifting stones in the cetner, the sentry stone on the forest and the waywatcher on the opposite side.

Round 1 Summary

As usual I run everything forward starting with the MHSF, I actually wanted to use these guys as bait for an early Baldur feat since I set most of my guys back. I’ve been using MHSF as roadblocks moreoften nowadays. I follow them up by running the light jacks next to them as support after the arcanist giving the chimera an extra focus for defense. Then I just walk eiyriss and the sniper forward near the flag for some shooting opportunities. The sentinels and manicore run up behind the hill. Kae moves forward and casts Banishing ward on the sentinels and refuge on herself.
The Arcanists and sylys run forward.

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

On Manu’s turn he runs his reeves behind the forest, advance the mannikins forward and spray’s two of my MHSF killing them and creates forests to block my path. The wold warden moves forward and creates a forest for Baldur, Lanyssa, the Waywatcher, wilder and the stone keeper to hide behind. He pops his feat this turn and runs the megalith and advances the wold watchers and wold guardian forward.

Round 2 Summary

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Since I managed to bait the early feat; which I’m not really sure if it was worth it actually, I decided to hope for an early casterkill with my remaining MHSF advanced them to  create a wall to prevent the warbeasts from trampling through my lines, then popped their mini-feat and fired all my shots at Baldur dealing about 8 damage from 9 shots.

I then activated the MHA and charged the sentry stone instantly killing it with the weaponmaster and charge bonus + decapitate. Narn advances to the edge of baldur’s feat and pops a shot on one of the woldwatchers.the chimera and griffon advance to hide narn from the reeves. Completely pointless IMHO since i forgot he had stealth.

I then advanced Eiyriss and the Ghost Sniper and popped two shots at the woldwatcher dealing 6 damage removing his most of his spirit. The arcanists on the left give the manticore two focus and it advances forward to try and shoot the damaged woldwatcher on my left, I managed to get Rof 2 for that turn and easily hit the woldwatcher with two boosted damage rolls taking out all of his spirit and managing to deal some damage on his mind.

Kaelyssa activates advances forward just enough to see the damaged wold watcher fires two shots stealing two fury and then refuges into base to base with the flag then pops feat. The sentinels simply run forward behind the MHSF to prevent tramples.

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by Gino Cobarrubias

Photo by Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

It’s my feat turn on Manu’s half of the round and I was really hoping that I wouldn’t lose to attrition at least on this round. So manu’s turn begins, first he recovers baldur’s hp from the megalith’s animus and uses the shifting stones to heal the damaged warbeasts and advances both woldwatchers and the megalith into my MHSF wall and kills nearly everything except for the UA and 3 other guys creating forests with a couple of them; this would have been harder had the megalith not been there reducing everyone’s def by two.

The Guardian and warden hang back and create a wall for baldur to protect him. The reeves and the reeves solo approach he MHA hoping to kill her by getting within 5 inches of her to negate stealth; luckily for me he only manages to get 3 of the reeves within 5 and misses most of his shots keeping the MHA at a good 3 boxes.

Lanyssa moves near the forest and uses her ability that removes pathfinder for any unit within 9 if im not mistaken removing the griffon’s and MHA’s pathfinder for next turn. The stone keeper activates and tries to catch narn in an aoe but only manages to do a fair amount of damage to the chimera’s shield and dealing 1 point of damage to narn.

Round 3 Summary

Photo by Gino Cobarrubias

Photo by Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

I keep upkeeping refuge on my turn and at this point I realized I was stupid and forgot to move sylys last turn so i dont get the free upkeep. I allocate 1 focus to the manticore and realize that both light warjacks were out of control so I dont get the free focus from power-up too. Mistakes like that happen sometimes even with pre-measuring.

For this turn my goal was to kill his warbeasts as much as possible. I begin by declaring a run/charge order with My MHA and attack the Woldwatcher on my right; three of them do a fair amount of damage but I was really hoping they would kill him to clear the way. I then activate the griffon and walk him up to the side to open a path for Narn and poke the watcher; still not enough to kill him. Narn finally charges with acrobatics and at that point I was sure that I would have killed it but RNGesus failed me and gave me double ones for a to hit roll on the back with mat 8.

Eiyriss advances forward behind the Megalith(note the wreck marker is a proxy base because we couldn’t keep the megalith steady on the hill) and fires a shot at the badly damaged watcher. I tried to do the same with the ghost sniper but he couldn’t get a clear LOS so i opted to shoot at the shifting stone. I’m not sure If i should have just shot the stones with Eiyriss too.

Kaelyssa activates and does 3 hit and run shots against the damaged woldwatcher but fails to do significant damage and just sits back to dominate the objective.

The sentinels activate and charge the damaged woldwatcher and the megalith. I was hoping to kill both so the Manticore could charge the guardian but shame i only managed to fit in 3 sentinels on the megalith and only managed to bring it down to 1 hp if I’m not mistaken. I do kill the watcher though which was absolutely guaranteed at that point.

So i then activate the arcanists and empower and concentrated power on the manticore. I thought I had a smart idea by throwing the megalith towards the guardian to knock it down, I was actually hoping to catch Baldur but I didn’t have enough range. I managed to throw him successfully with boosted attack and damage rolls and kill the megalith; and dealing minor damage to the guardian.

I end my turn with 1 CP for dominating the flag.

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

I forgot to take pictures for most of Manu’s half due to the intensity of the battle at this point but I’ll try to remember the events as close as possible.

Manu heals the damaged woldwatcher and manages to kill narn a MHSF and the UA. He uses the waywatcher and kills narn with a spell. and uses the reeve solo to kill my MHA. He then walks his Woldwarden and completely wrecks the chimera. The Reeves then advance and fire shots at the lone Arcanist and kills it.

His Woldguardian then activates and initially he was hoping to trample the line of sentines but I was on mini-feat turn at that point and he was fearing that if he fails to kill alot of the sentinels from the trample the freestrikes might kill his guardian so Manu simply opts to advance and kill 6 of my sentinels.

Finally he activates Baldur advances to his flag and follows up with the shifting stones to block line of sight to Baldur.

Round ends with us tied at 1-1

Round 4 Summary

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

My memory from this point on is a bit foggy so forgive me for that.

My turn I do my venegeance moves and hit the guardian and deal minor damage. upkeep refuge. I activate the arcanists and give two focus to the manticore, the sentinels activate and charge the woldguardian nearly killing it but their lack of numbers didn’t finish it off. I activate the remaining MHSF and attempt to block of the woldwatcher’s path trying to kill it but failing to do any significant amount of damage.

Eiyriss and the ghost sniper activate, advance and try to take shots at the woldwatcher, they hit but 6 damage still wasn’t enough to kill it.

The manticore fires about 2 shots on the woldwarden but fails to deal any significant amount of damage.

The badly damaged griffon moves back hoping that I could reach an arcanist the next turn.

I end my turn with 2CP

For Manus turn he advances the reeves forward. Kills the remaining two MHSF with the watcher and Baldur. Advances the wayfarer and kills the ghost sniper with a spray. He then uses the woldguardian to kill the remaining sentinels leaving the bannerman.

He charges the griffon with his woldwarden and kills it with his charge attack and second initial and then buys an attack to kill the sentinel bannerman.

He ends his turn leaving us both at 2-2.

Round 5 Summary

I completely forget to take pictures of round 5.

Round five begins with me upkeeping refuge and keeping all of Kae’s focus. I see that I still have my soulless alive and declare a charge to the woldwatcher to keep it from charging my manticore however i deal no damage against it.

Kae advances 6″ forward and fires three shots into the unit of reeves and kills one due to poor rolling and refuges back to the objective with 5 focus.
Eiyriss advances to toe in the zone and fires a shot at the woldguardian. The two arcanists move a few inches back to support the Manticore and give it two focus fire all two shots with boosted damage on the woldguardian finally killing it. Then firing the last shot with a boosted attack roll against lanyssa.

I end my turn with Kae Dominating the flag putting the score at 3-2

Photo By: Gino Cobarrubias

Photo By: Gino Cobarrubias

At this point Manu was hoping for an assassination run. He attempted to channel a spell through his woldwarden but opted not to due to the range and simply ran it forward.

He then advanced the wayfayer and hoped to kill Eiyriss with a spray hoping to kill her but luckily for me he missed his attack roll. He tries to do the same with his Reeve solo but also missed. Finally hoping to get the assassination he advances the shifting stones and teleports the stonekeeper near my arcanist; kills it and generates a forest. On his turn he creates with Baldur then teleports to the one near Kaelyssa to get into base to base with her. He then makes his initial attack with boosted to hit so that weight of stone triggers, and misses the first shot; he then buys another attack and boosts to hit this time hitting her deals about 8 damage which i use my focus to reduce that to three, and his next two attacks both hit against my def 13 leaving kaelyssa at about 5hp after using my focus to reduce the damage on both attacks.

Manu ends his turn keeping the score at 3-2

Round 6 Summary

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo By: Gino Cobarrubias

Photo By: Gino Cobarrubias

Photo by: Gino Cobarrubias

Photo by: Gino Cobarrubias

So as turn 6 starts im thinking that I now need to take an assassination attempt otherwise I’d lose the next turn; he still has alot of guys that can threaten the assassination. So I upkeep Refuge with Sylys, allocate one focus on the manticore and hope for the best.

First I move Eiyriss back and shoot at Baldur for 3 damage; note at this point Baldur is still full hp but no fury to transfer so I didnt use her to strip focus/fury and this was likely my last turn.

I then activate the last arcanist and maximize focus the manticore. I then walk it up to Baldur hoping to kill him with it but I only manage to deal about half of his HP thanks to poor dice rolls even after 5 attacks. I leave him at about 7 hitboxes.

Kaelyssa finally activates and since I wasnt able to declare a charge due to distance I opted to simply hit him with her sword. I actually spent all 6 focus just trying to kill baldur and only managed to bring him down to 1hp. And Refuge Kae back 3″ thanks to weight of stone’s movement penalty.

At that point I’m thinking I’m dead no focus to negate damage, with Baldur right at my doorstep and his friends not far behind. Then I see Sylys, I think – well if I fail the charge at least i can block the charge from the woldwarden and threaten free strikes from the manticore and Sylys incase Baldur tries to charge the next turn.

So as my last desperate maneuver I declare a charge on Baldur with Syl, and Im thinking it’s almost impossible to hit since I needed 10’s and guess what i rolled excatly 10’s to hit! Still I’m pretty much rolling impossibles since Pow 7 versus arm 16, and I needed another 10 to kill him… I rolled boxcars.

Sylys Wyshnalyrr MVP, Warlock Slayer.

Post Game Thoughts

I think I played at my best that game, aside from the minor mistake of leaving the two light warjacks outside control and forgetting Sylys that one turn I think there wasn’t much else I could do to play better. It was a close game If I didn’t with assasination I’d be up at 4CP but Manu could have assassinated the following turn. Overall good game for both of us.

On a side note I attribute my win to superstition 😛 message me if you wanna know what that superstition is.

Tommorow I’ll be playing another set of games this time I’ll be using Garryth so something new for the readers to expect.

Age Of Sigmar Philippines 2016

War rages across the Philippines as the Age Of Sigmar has come to our shores!

Age Of Sigmar Philippines 2016 is an ongoing narrative map campaign that aims to promote local Warhammer Age Of Sigmar gaming in the new environment. Similar to the other warfare maps that I’ve made, play your WAOS games, submit you pics and battle reports, and your games will be immortalized online! The time has come to tip the scales of the Grand Alliances!

Guidelines

You have to submit pics and game results of the games played that day before your game can be counted on the Warfare Map. Having a battle report written up is definitely encouraged.

If you play a game, you faction gets +1 Influence at the location where you played.

If you win a game, your faction gets a variable amount of Influence, depending on the size of the game you played, at the location where you played.

+1 Winning a 1,000-point game
+2 Winning a 1,500-point game
+3 Winning a 2,000-point game
+4 Winning a 2,500-point game

Hot on the heels of the global campaign, here are the games played in the country:

Check out the Warhammer Age Of Sigmar Philippines 2016 Sheets file here.

‪#‎AgeOfSigmar‬ ‪#‎AgeOfSigmarPhilippines2016‬ ‪#‎GamesWorkshop‬‪#‎NeutralGrounds‬

Hordes by Jay Estaris

Four Hordes 50PC forces, painted by Jay Estaris. Originally posted on War Jeepney.

#JayEstaris #WarJeepney #PrivateerPress #Hordes #Trollbloods #Skorne #Minions #LegionOfEverblight #PinoyWargamer

Gundam Collections Tactical Battles Tournament

What: Gundam Collections Tactical Battles Tournament!
When: August 27, 2016 (Saturday)
Where: Alam na

Entrance Fee: 200php and a 1.5 liter bottle (or approximate equivalent) of your favorite beverage(s)

Game mechanics and guidelines

Each player must have a one(1) 151pt or less force. Check out the allowed lists here: https://web.facebook.com/notes/gctb-philippines/official-tweaks-to-list-building/319964241496047

Units that have a luminous clear (or gold/silver) version may be used even if the player has no luminous clear (or gold/silver) version of the figure (and is greatly encouraged by me, i hate unpainted figs) as long as the corresponding points are paid for and indicated to their opponent(s) and the judge beforehand and will be used throughout the event.

Players must provide access to their own rules (which include stat cards for your army), dice, templates, pen/pencil, calculator, or anything else you’ll need during the course of regular play.

I repeat, only one(1) list will be used for the duration of the event.

In order to keep the tournament running on schedule, when time is called for a round, all player’s must drop the dice and stop playing – no exceptions. Because of this, please be aware of the time left in the round and do not start a turn you cannot finish.

For the first round of games, pairings will be radomly generated by the TO by any mystical way he chooses. Subsequent parings after the first round will be determined by Swiss Style pairings, meaning players of equal standing are matched up for the next round.

If illegal units or rules violations are found in a player’s list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited.

The objective of tournament play is for everyone to have a good time. Players should remain courteous and patient with their opponents and the TO. Players must accept all rulings made by the TO whether or not they agree. The TO always has the final word on rules questions or debates.

CONTROLLING OBJECTIVE MARKERS

Many of the scenarios used require you and/or your opponent to control an objective marker at the end of the game. To control an objective you must have more models than the enemy within 5cm of the objective (measured from the exact centre of the marker) at the end of the game. Units with LP cost of more than 70 count as two models for the purpose of controlling objective markers.

SCORING

Battle Points 75%

Army Composition 25%

COMPOSITION

Players will have to submit a copy of their respective 151LP army list to the Tournament Organizer for verification and army composition scoring, at least 1 week(s) prior to the date of the event, August 27 or else the player(s) will forfeit his Composition score

Composition points will make up 25% of the Overall Score

ALL Armies start with 25 points (all penalties are cumulative)

Total LP spent on unique units >60LP – Minus 1
Total LP spent on unique units >70LP – Minus 1
Total LP spent on unique units >100LP – Minus 2
Total LP spent on unique units >120LP – Minus 3
Total LP spent on unique units >140LP – Minus 1
Total LP spent on unique units >150LP – Minus 1
Each unit beyond 1 with HP of 10HP or more – Minus 1
Each unit beyond 1 with AP of AP6 or more – Minus 1
Each unit beyond 1 with AP of AP8 or more – Minus 1
Each unit with a HP of 15HP or more – Minus 1
Each duplicate unit beyond 3 – Minus 1
Total NT points of all units >6 – Minus 1
Total number of units >3 – Minus 1
HP total for all units combined is >36 – Minus 2

EG: 3 Doms and 4 Magellas, -2 from 2 Doms with 6AP, -1 from duplicate unit above 3 (4th Magella) and -1 for having more than 3 units total. -1 for having more than 6NT total. 20pts yun composition score

This will leave you with a score out of 25 points.

Missions for the day. Please print your own copy. Prepare your army list for TO and opponents.


LAY OF THE LAND

OVERVIEW

Throughout history, battles have been won despite overwhelming odds… especially when the underdog has held the advantageous terrain. Your mission is to gain the upper hand by taking and holding advantageous terrain.

GAME LENGTH

Modified Random Game Length: The game will be a minimum of 7 turns. At the end of turn 7 roll a die: on a 4+ a 8th turn is played. In all instances, games will end after turn 8, or when time is called – whichever comes first. Alternatively, the game ends immediately when the tournament judge declares that time has elapsed.

OBJECTIVES

Primary (Seize Ground): Capture terrain elements, to claim a terrain element you must have a unit within 5cm of an uncontested terrain element. To contest a terrain element a player must have the same number of units within 5cm too. The player with the most terrain elements wins. (Scoring: Win = 10, Draw = 5, Loss = 0)

Secondary: Eliminate all of your opponent’s unique units. Note that both players can achieve this objective. There are no draws. (Scoring: Win = 8, Loss = 0)

Tertiary (Victory Points): The player must score more victory points than their opponent. (Scoring: Win = 6, Loss = 0)

TACTICAL BONUSES
+1 If you have a model from a unit within the 5cm of the center of the table and your opponent does not.
+1 If you have more units left at the end of the game than your opponent.
+2 If your most expensive unit is not destroyed at the end of the game. If two or more units qualify as the most expensive (same points value), then any such unit surviving will fulfill this tactical bonus.


LAND GRAB

OVERVIEW

Control as many objective counters as possible while keeping your opponent out of your deployment zone. Destroy as many enemy units as possible.

GAME LENGTH

The game lasts for 8 turns.

OBJECTIVE

Determine who will go first and in which deployment zone that player will deploy. First, place an objective in the center of the table, then each player will place two objective counters anywhere in their deployment zone. These objectives may not be placed within 5cm of a table edge or within 20cm of another objective counter, nor may they be placed in impassible terrain.

CALCULATE RESULTS

Primary (Objective Markers and Annihilation): To capture an objective you must have a unit within 5cm of an uncontested objective marker.

Massacre =13
If a player has control of more objectives and has more Victory Points than their opponent, then they have scored a Massacre.
Major Victory = 10
If a player controls more objectives and has an equal number or fewer Kill Points than their opponent, they have scored a Major Victory.
Minor Victory = 8
If both players control the same number of objectives, then the player with the most kill points has scored a Minor Victory.
Tie = 5
If both players control an equal number of objectives and both players have the same number of Victory Points, then the game is a tie.

Secondary: Control the table. To secure the tertiary (akala ko ba secondary) objective you must have at least one unit wholly in every standard table quarter and both players can complete this objective, there are no draws. (Scoring: Win = 6, Loss = 0)

TACTICAL BONUSES

+2 if you control all of the objectives at game’s end.
+1 if your opponent has no units in your deployment zone at game’s end.
+1 Point if all of your unique units are alive.
+2 if you destroyed all of your opponent’s non-unique units.


MUTUALLY ASSURED DESTRUCTION!

OVERVIEW

The plan is simple, find the enemy and destroy them! Leave no stone unturned! Leave no survivors!

GAME LENGTH

Modified Random Game Length: The game will be a minimum of 8 turns. At the end of turn 8 roll a die: on a 4+ a 9th turn is played. In all instances, games will end after turn 9, or when time is called – whichever comes first. Alternatively, the game ends immediately when the tournament judge declares that time has elapsed

OBJECTIVES

Primary (Annihilation): The player with the most number of destroyed enemy units wins the primary. (Scoring: Win = 10, Draw = 10, Loss = 5)

Secondary (Victory Points): The player must score more Victory Points than their opponent. If neither player achieves this result then it is a loss for both players. (Scoring: Win = 8, Loss = 0)

Tertiary: Eliminate all of the opponent’s non-unique units. Note that both players can achieve this objective and there are no draws. (Scoring: Win = 6, Loss = 0)

TACTICAL BONUSES
Note: These points are automatic if your opponent has no such units.

+1 If your opponent has no surviving unique units
+1 If your opponent has no surviving units with 2 or more NT
+2 If your opponent has no surviving units with 10HP or more

Image

Originally posted by Arvin Tan on the Pinoy Wargamer forum

 

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#GundamCollectionsTacticalBattle #PinoyWargamer

Fire Sword Cafe – Masters Of The Force

X-Wing Masters Of The Force Tournament. Originally posted on X-Wing Miniatures Philippines.

Thank you everyone for playing at Masters of the Force 2016… Here’s the event crawl for everyone, lower or raise the volume… Click the link and enjoy. – Luigi

https://l.facebook.com/l.php?u=https%3A%2F%2Fbrorlandi.github.io%2FStarWarsIntroCreator%2F%23!%2FAKPkWf56M-KKN6rRNjOc&h=SAQFC9jFR

Neutral Grounds ATC – Warhammer 40,000 Initiates Tournament

Final rankings! Top player is da orks!!!

  1. Raimund Velasco – Orks
  2. Ron Del Rosario – Eldar
  3. Dennis Reyes – Space Wolves
  4. Cyrus Bangcaya – Tyranids
  5. Matthew Franco – Blood Angels

Good work for top players especially Ron and Matthew who placed first time in ATC tourney. Good going!

Reminder as well mentors who will give up winnings to mentorees
Hats off off to Ron! A mentoree who placed! Hayup!

Mentor- mentoree pairs:
Dennis Reyes – Julan Uy
Raimund Velasco – Ron Del Rosario

This concludes the INITIATES TOURNEY 2016
Until next time 40k peeps!
– Sunny Yu

Photos from Neutral Grounds. Text by Sunny Yu (originally posted on Makati B&B).

#‎NeutralGrounds‬ ‪#‎GamesWorkshop‬ ‪#‎Warhammer40000‬ ‪#‎PinoyWargamer‬

Neutral Grounds C&C – More Pics from the Dust 1947 Tournament

More photos from the recently concluded Dust 1947 Tournament by Daspien Zaeon Sario. Originally posted on Post 52.

‪#‎Dust1947‬ ‪#‎PaoloParente‬ ‪#‎NeutralGrounds‬ ‪#‎Post52‬ ‪#‎PinoyWargamer‬

Gears And Games – All New Warfare, Week 33

Week 33 at Gears and Games:

75PC Gears And Games League
Mike Ang’s Servath Reznik, Wrath of Ages (Reznik2), victorious over Jojo Villegas’ Supreme Aptimus Zaal
Protectorate of Menoth (+12), Skorne (+1)

50PC Gears And Games League
Jojo Villegas’ Makeda and the Exalted Court (Makeda3) victorious over Tim Cheng’s Warwitch Deneghra (Deneghra1)
Skorne (+8), Cryx (+1)

75PC Gears And Games League
Mike Ang’s Intercessor Kreoss (Kreoss3) victorious over Vicvic Villavicencio’s Madrak Ironhide, World Ender (Madrak2)
Protectorate of Menoth (+12), Trollbloods (+1)

75PC Gears And Games League
Jonathan Lansang’s Father Lucant, Divinity Architect, victorious over Mike Taroy’s Gorten Grundback
Convergence of Cyriss (+12), Mercenaries (+1)

Servath Reznik, Wrath of Ages, and Intercessor Kreoss continue to hold strong at Gears And Games. A massive cathedral is underway at the center of their stone-walled fortress, the songs of praise to the Creator heard all around for miles. Slowly, the Divinity Architect of the Convergence has been seen establishing some manner of construction in the fields of Gears And Games as well. Large flocks of believers to both Menoth and Cyriss make their way towards Gears And Games, while Mercenaries, Cryx and Trollbloods forces emerge from the fringes, ready to do battle once more.

logo_allnewwarfare_2016

View the All New Warfare 2016 Sheets file here.

‪#‎GearsAndGames‬ ‪#‎PrivateerPress‬ ‪#‎Warmachine‬ ‪#‎Hordes‬‪#‎ProtectorateOfMenoth‬ ‪#‎Skorne‬ ‪#‎ConvergenceOfCyriss‬ ‪#‎Trollbloods‬‪#‎Mercenaries‬ ‪#‎PinoyWargamer‬

Charlie Does Manila – All New Warfare Week 33

August 18, 2016, Charlie Does Manila

75PC, Steamroller 2016, The Pit
Gino Cobarrubias’ Kaelyssa, Night’s Whisper, victorious over Manu Rabaglia’s Baldur the Stonecleaver (Baldur1)
The Seeker, Sylys Wyshnalyrr, took down the Stonecleaver for the Retribution victory via assassination
Retribution of Scyrah (+12), Circle Orboros (+1)

0PC Battlebox Rumble
Matt Cruz’ Vladimir Tzepesci, the Dark Prince (Vlad1), victorious over JR Roxas’ Malekus, the Burning Truth
Casterkill via fully loaded Forced March, Signs And Portents, Boundless Charge Juggernaut
Khador (+2), Protectorate of Menoth (+1)

0PC Battlebox Rumble
Matt Cruz’ Vladimir Tzepesci, the Dark Prince (Vlad1), victorious over JR Roxas’ Malekus, the Burning Truth
Casterkill via fully loaded Forced March, Boundless Charge Juggernaut
Khador (+2), Protectorate of Menoth (+1)

August 19, 2016, Charlie Does Manila

75PC Steamroller 2016, The Pit
Manu Rabaglia’s Baldur the Stonecleaver (Baldur1) victorious over Kim Navarro’s Vlad Tzepesci, the Dark Prince (Vlad1)
After Khador broke his Wold Guardian and Megalith, the onslaught left Vladimir exposed, and allowed for a Woldwatcher to bring down the Dark Prince via Fertilizer! Circle Orboros victory!

30PC Steamroller 2016, Entrenched
JR Roxas’ Malekus, the Burning Truth, victorious over Gino Cobarrubias’ Kaelyssa, Night’s Whisper
Details in PhearTheHam’s upcoming battle report!

75PC Steamroller 2016, Entrenched
Kim Navarro’s Vladimir Tzepesci, the Dark Prince, victorious over JM Fernandez’ Master Ascetic Naaresh
Playing with extreme caution, Khador won via control points!

75PC Steamroller 2016, The Pit
Manu Rabaglia’s Baldur the Stonecleaver (Baldur1) victorious over Gerard Sarmenta’s Forge Master Syntherion
Details to follow soon!

0PC Battlebox Rumble
Fred Escalona’s Bloody Barnabas victorious over Matt Cruz’ Kryssa, Conviction of Everblight
Details to follow soon!

Vladimir Tzepesci, the Dark Prince, retains Charlie Does Manila! But the forces of the Retribution of Scyrah, the Protectorate of Menoth and Circle Orboros engage combat in the battlefield ceaselessly! Will the Dark Prince be able to secure a stronger foothold at CDM? Stay tuned!

logo_allnewwarfare_2016

View the All New Warfare 2016 Sheets file here.

‪#‎CharlieDoesManila‬ ‪#‎PrivateerPress‬ ‪#‎Warmachine‬ ‪#‎Hordes‬ ‪#‎Khador‬‪#‎ProtectorateOfMenoth‬ ‪#‎RetributionOfScyrah‬ ‪#‎Skorne‬ ‪#‎Minions‬‪#‎ConvergenceOfCyriss‬ ‪#‎CircleOrboros‬ ‪#‎PinoyWargamer‬

Might Is Right

Age of Sigmar battle spotlight, posted by Jas Tolentino on Age Of Sigmar.

3 vs 3 Multiplayer Game : MIGHT IS RIGHT
1,000 points each side

Stormcast Eternals

  • Command Trait: Master of Defence
  • Artifact: Talisman of Blinding Light

Skaven Clan Skyre

  • Command Trait: Master of War
  • Artifact: Beguiling Gem

Chaos Nurgle

  • Command Trait: none
  • Atrifact: none

* use of named character as general cannot benefit from Alliegance Traits

#GamesWorkshop #AgeOfSigmar #NeutralGrounds #PinoyWargamer